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serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 100 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/人体穴位房间/Materials/DiBan_shader.mat b/Assets/人体穴位房间/Materials/DiBan_shader.mat index d0333bf..5c6bdd4 100644 --- a/Assets/人体穴位房间/Materials/DiBan_shader.mat +++ b/Assets/人体穴位房间/Materials/DiBan_shader.mat @@ -22,12 +22,9 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: DiBan_shader m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} - m_Parent: {fileID: 0} - m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _METALLICSPECGLOSSMAP - - _NORMALMAP - _OCCLUSIONMAP + - _SPECULARHIGHLIGHTS_OFF m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -36,7 +33,6 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] - m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -45,7 +41,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: - m_Texture: {fileID: 2800000, guid: 93719e584dfac67428409ea8545c7de0, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: @@ -69,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: - m_Texture: {fileID: 2800000, guid: 29d7b5d161589004da4996d5d842df9a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: @@ -115,15 +111,15 @@ Material: - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 - - _Metallic: 0 + - _Metallic: 0.2 - _Mode: 0 - _OcclusionStrength: 0.5 - _Parallax: 0.02 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 0 + - _Smoothness: 0.9 - _SmoothnessTextureChannel: 0 - - _SpecularHighlights: 1 + - _SpecularHighlights: 0 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 diff --git a/Assets/人体穴位房间/Materials/LED_shader.mat b/Assets/人体穴位房间/Materials/LED_shader.mat index 9f83e32..6a73477 100644 --- a/Assets/人体穴位房间/Materials/LED_shader.mat +++ b/Assets/人体穴位房间/Materials/LED_shader.mat @@ -22,8 +22,6 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: LED_shader m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} - m_Parent: {fileID: 0} - m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _EMISSION - _NORMALMAP @@ -36,7 +34,6 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] - m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -115,13 +112,13 @@ Material: - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 - - _Metallic: 0 + - _Metallic: 0.4 - _Mode: 0 - _OcclusionStrength: 0.2 - _Parallax: 0.02 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 0 + - _Smoothness: 0.9 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 @@ -131,8 +128,8 @@ Material: - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 0.9225426, g: 1, b: 0.98561865, a: 1} - - _Color: {r: 0.9225426, g: 1, b: 0.98561865, a: 1} - - _EmissionColor: {r: 0.93962264, g: 0.93962264, b: 0.93962264, a: 1} + - _BaseColor: {r: 0.9481132, g: 1, b: 0.9965199, a: 1} + - _Color: {r: 0.94811314, g: 1, b: 0.99651986, a: 1} + - _EmissionColor: {r: 0.9411765, g: 0.9411765, b: 0.9411765, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/人体穴位房间/Materials/QiangTi_shader.mat b/Assets/人体穴位房间/Materials/QiangTi_shader.mat index 58ed3e7..00b4b67 100644 --- a/Assets/人体穴位房间/Materials/QiangTi_shader.mat +++ b/Assets/人体穴位房间/Materials/QiangTi_shader.mat @@ -22,8 +22,6 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: QiangTi_shader m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} - m_Parent: {fileID: 0} - m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _NORMALMAP - _OCCLUSIONMAP @@ -35,7 +33,6 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] - m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -120,7 +117,7 @@ Material: - _Parallax: 0.02 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 0 + - _Smoothness: 0.2 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 @@ -130,8 +127,8 @@ Material: - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 1, g: 0.94922894, b: 0.9591473, a: 1} - - _Color: {r: 1, g: 0.94922894, b: 0.9591473, a: 1} + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: []