2025-01-02 12:15:45 +08:00

17 lines
345 B
C#

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class NavMeshAgentControlBehaviour : PlayableBehaviour
{
public Transform destination;
public bool destinationSet;
public override void OnPlayableCreate (Playable playable)
{
destinationSet = false;
}
}