51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using CG.Framework;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/*******************************************************************************
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*Create By CG
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*Function
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*******************************************************************************/
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namespace ZXK.LouDiXvMuNiu
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{
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public class ExplainContainPanel : UIBase
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{
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private Toggle _trainTog = null;
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private Toggle _handlerTog = null;
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private GameObject _trainGeo = null;
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private GameObject _handlerGeo = null;
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private Button _closeBtn = null;
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protected override void Awake()
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{
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base.Awake();
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_trainTog = GetWedage("TrainingInstruction_N").GetComponent<Toggle>();
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_handlerTog = GetWedage("OperationInstruction_N").GetComponent<Toggle>();
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_trainGeo = GetWedage("TrainExplainBG_N");
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_handlerGeo = GetWedage("HandlerExplainBG_N");
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_closeBtn = GetWedage("CloseBtn_N").GetComponent<Button>();
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InitUIState();
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CG.UTility.PopUpMng._TriAble = false;
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}
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private void InitUIState()
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{
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_trainTog.onValueChanged.AddListener((isOn) =>
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{
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_trainGeo.SetActive(isOn);
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});
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_handlerTog.onValueChanged.AddListener((isOn) =>
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{
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_handlerGeo.SetActive(isOn);
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});
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_closeBtn.onClick.AddListener(() =>
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{
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UI_Manage.Instance.ClosePanel("ExplainContainPanel");
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CG.UTility.PopUpMng._TriAble = true;
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});
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_trainTog.isOn = true;
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_handlerTog.isOn = false;
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}
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}
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} |