34 lines
797 B
C#
34 lines
797 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
/*******************************************************************************
|
|
*Create By CG
|
|
*Function
|
|
*******************************************************************************/
|
|
namespace CG.Framework
|
|
{
|
|
public class AudioEffectCtrl : AudioCtrl
|
|
{
|
|
private void Start()
|
|
{
|
|
Regist();
|
|
}
|
|
private void OnDestroy()
|
|
{
|
|
UnRegister();
|
|
}
|
|
public override void AdjustVolume(float Volue)
|
|
{
|
|
base.AdjustVolume(Volue);
|
|
}
|
|
|
|
protected override void Regist()
|
|
{
|
|
base.Regist();
|
|
}
|
|
protected override void UnRegister()
|
|
{
|
|
base.UnRegister();
|
|
}
|
|
}
|
|
} |