loudixvmuniu/Assets/_Scripts/Application/UI/SelectToolsPanel.cs
Cg-Fly 6220840a7b 弹窗选择面板加入计分
修改文档中的错误描述
2025-03-07 10:50:00 +08:00

108 lines
5.2 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using CG.Framework;
using CG.UTility;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/*******************************************************************************
*Create By CG
*Function
*******************************************************************************/
namespace ZXK.LouDiXvMuNiu
{
public class SelectToolsPanel : UIBase
{
private Transform _toolsContent = null;
private GameObject _toolItemPrefab = null;
private List<GameObject> _toolBtnArray = new List<GameObject>();
private int _allTools = 0;
private int _curToolNumber = 0;
protected override void Awake()
{
base.Awake();
_toolsContent = GetWedage("ToolsItemContent_N").transform;
_toolItemPrefab = GetWedage("SelectToolsPanel_ToolsItem_N");
CreateTool();
}
private void OnEnable()
{
for (int i = 0; i < _toolBtnArray.Count; i++)
{
_toolBtnArray[i].transform.Find("BeUseImg").gameObject.SetActive(false);
//_toolBtnArray[i].transform.Find("BeUseImg/ChoseRight").gameObject.SetActive(false);
//_toolBtnArray[i].transform.Find("BeUseImg/ChoseError").gameObject.SetActive(false);
}
}
private void CreateTool()
{
List<NiuData> tempData = GameManager.Instance._DataNiuHandler.NiuStepTypeDic[GameManager.Instance._CurModelType];
for (int i = 0; i < tempData.Count; i++)
{
string itemTools = tempData[i].ToolsName;
string itemErroTools= tempData[i].OptionErro;
if (string.IsNullOrEmpty(itemTools)) continue;
string[] rightTools = itemTools.Split("|");
_allTools = rightTools.Length;
string[] erroTools = itemErroTools.Split("|");
string[] allTools = new string[rightTools.Length + erroTools.Length];
rightTools.CopyTo(allTools, 0);
erroTools.CopyTo(allTools, rightTools.Length);
for (int j = 0; j < allTools.Length; j++)
{
GameObject toolItemGeo = Instantiate(_toolItemPrefab, _toolsContent);
toolItemGeo.name = allTools[j];
toolItemGeo.transform.Find("NoUseImg/Text").GetComponent<Text>().text = allTools[j];
Sprite sprite = Resources.Load<Sprite>("ToolsLogo/" + allTools[j]);
//UtilitiesMng.LoadSpriteByURL(ItemInfo[i].picURL, (sprite) =>
//{
//DataBJCJHandler._BJCZSpriteArray.Add(ItemInfo[i].partName, sprite);
toolItemGeo.transform.Find("ToolsConnet").GetComponent<Image>().sprite = sprite;
//});
toolItemGeo.GetComponent<Button>().onClick.AddListener(() =>
{
NiuData curStep = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value;
if (!curStep.TaskType.Equals(ConstCtrl.TASKTYPE_ShowGeo)) return;
toolItemGeo.GetComponent<Button>().interactable = false;
string[] curTools = curStep.ToolsName.Split("|");
bool rightSelect = false;
for (int i = 0; i < curTools.Length; i++)
{
if (curTools[i].Equals(toolItemGeo.name)) rightSelect = true;
}
if (rightSelect)
{
toolItemGeo.transform.Find("BeUseImg").gameObject.SetActive(true);
toolItemGeo.transform.Find("BeUseImg/ChoseRight").gameObject.SetActive(true);
GameManager.Instance._EventManager.Raise(new ClickToolArgs() { SelectTool = toolItemGeo.name });
// GameManager.Instance._DataNiuHandler.AddScore(curStep.ModuleName, curStep.ThreeTaskName, 1);
_curToolNumber++;
if (_curToolNumber == _allTools)
{
PopUpMng.PopChoseRightToast("<22><>е׼<D0B5><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 2.0f,()=> {
NiuData nextStep = GameManager.Instance._DataNiuHandler.GetNextStep();
GameManager.Instance._DataNiuHandler.CurNiuHandler.Value = nextStep;
GameManager.Instance._DataNiuHandler.AddScore(curStep.ModuleName, curStep.ThreeTaskName, curStep.Score);
});
}
}
else
{
PopUpMng.PopChoseErrorToast(curStep.ExamEvvr, 2.0f, () => {
toolItemGeo.transform.Find("BeUseImg").gameObject.SetActive(true);
toolItemGeo.transform.Find("BeUseImg/ChoseError").gameObject.SetActive(true);
});
}
});
toolItemGeo.SetActive(true);
_toolBtnArray.Add(toolItemGeo);
}
}
}
}
}