66 lines
2.8 KiB
C#
66 lines
2.8 KiB
C#
using CG.Framework;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/*******************************************************************************
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*Create By CG
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*Function
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*******************************************************************************/
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namespace ZXK.LouDiXvMuNiu
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{
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public class VolumeTranSettingPanel : UIBase
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{
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private Slider _voiceSlider = null;
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private Slider _flexibleSlider = null;
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private Button _voiceAdd_N = null;
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private Button _voiceSub_N = null;
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private Button _flexibleAdd_N = null;
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private Button _flexibleSub_N = null;
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private Button _closeBtn = null;
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protected override void Awake()
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{
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base.Awake();
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_voiceSlider = GetWedage("VoiceSlider_N").GetComponent<Slider>();
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_flexibleSlider = GetWedage("FlexibleSlider_N").GetComponent<Slider>();
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_voiceAdd_N = GetWedage("VoiceAdd_N").GetComponent<Button>();
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_voiceSub_N = GetWedage("VoiceSub_N").GetComponent<Button>();
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_flexibleAdd_N = GetWedage("FlexibleAdd_N").GetComponent<Button>();
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_flexibleSub_N = GetWedage("FlexibleSub_N").GetComponent<Button>();
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_closeBtn = GetWedage("CloseBtn_N").GetComponent<Button>();
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_voiceSlider.onValueChanged.AddListener((float slid) =>
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{
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GameManager.Instance._CurAppVoice = slid;
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});
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_flexibleSlider.onValueChanged.AddListener((float slid) =>
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{
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GameManager.Instance._CurMouseFlexible = slid;
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});
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_voiceAdd_N.onClick.AddListener(() => {
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_voiceSlider.value += 5;
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_voiceSlider.value = Mathf.Clamp(_voiceSlider.value, 0, 100);
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});
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_voiceSub_N.onClick.AddListener(() => {
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_voiceSlider.value -= 5;
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_voiceSlider.value = Mathf.Clamp(_voiceSlider.value, 0, 100);
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});
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_flexibleAdd_N.onClick.AddListener(() => {
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_flexibleSlider.value += 5;
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_flexibleSlider.value = Mathf.Clamp(_flexibleSlider.value, 0, 100);
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});
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_flexibleSub_N.onClick.AddListener(() => {
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_flexibleSlider.value -= 5;
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_flexibleSlider.value = Mathf.Clamp(_flexibleSlider.value, 0, 100);
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});
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_closeBtn.onClick.AddListener(() =>
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{
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UI_Manage.Instance.ClosePanel("VolumeTranSettingPanel");
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CG.UTility.PopUpMng._TriAble = true;
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});
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_voiceSlider.value = GameManager.Instance._CurAppVoice;
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_flexibleSlider.value = GameManager.Instance._CurMouseFlexible;
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CG.UTility.PopUpMng._TriAble = false;
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}
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}
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} |