59 lines
2.2 KiB
C#
59 lines
2.2 KiB
C#
using CG.UTility;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/*******************************************************************************
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*Create By CG
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*Function 人员准备阶段,不同模块播放不同的穿带手套动画
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*******************************************************************************/
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namespace ZXK.LouDiXvMuNiu
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{
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public class PeoplePlanToolShowCtrl : MonoBehaviour
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{
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[SerializeField]
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private bool _isShort = true;
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private void OnEnable()
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{
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if (_isShort)
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{
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if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_TQFAQCL)
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|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_CSPLCL)
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|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_JZLVJC)
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|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_CP)
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|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTXZ))
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{
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foreach (Transform item in transform)
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{
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item.gameObject.SetActive(_isShort);
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}
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}
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else
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{
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foreach (Transform item in transform)
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{
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item.gameObject.SetActive(!_isShort);
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}
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}
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}
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else
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{
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if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_RGSJ)
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|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTYZ)
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|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_YYZD))
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{
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foreach (Transform item in transform)
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{
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item.gameObject.SetActive(!_isShort);
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}
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}
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else
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{
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foreach (Transform item in transform)
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{
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item.gameObject.SetActive(_isShort);
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}
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}
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}
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}
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}
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} |