43 lines
846 B
C#
43 lines
846 B
C#
using CG.Framework;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using ZXK.LouDiXvMuNiu;
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public class UIRoot : MonoSingleton<UIRoot>
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{
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public GameObject pcCanvas;
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public GameObject vrRoot;
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Transform vrCamera;
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protected override void AwakeSelf()
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{
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base.AwakeSelf();
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#if VR
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vrRoot.gameObject.SetActive(true);
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vrCamera = vrRoot.transform.Find("ZFrame");
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#else
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pcCanvas.gameObject.SetActive(true);
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#endif
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}
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public GameObject GetEventSystem()
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{
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#if VR
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return vrRoot.transform.Find("ZEventSystem").gameObject;
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#else
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return pcCanvas.transform.Find("EventSystem").gameObject;
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#endif
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}
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public void SetCamera(Vector3 pos, Vector3 rot)
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{
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vrCamera.position = pos;
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vrCamera.localEulerAngles = rot;
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}
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}
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