2025-01-02 12:15:45 +08:00

134 lines
4.2 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace CG.Framework
{
public enum UIEventType
{
Normal,
OnButtonClick,
OnToggleValueChanged,
OnInputFieldValueChanged,
OnInputFieldEndEdit,
OnInputFieldSubmitEdit,
OnSliderValueChanged,
OnDropdownValueChanged
}
public class UIBehaviours : MonoBehaviour
{
private string panelName;
/// <summary>
/// 自定义Awake
/// 如果_N对应物体刚是出于隐藏状态那麽在加入脚本后脚本上的Awke会执行
/// 此处需要优化这里的自定义Awake方法和单例当中的Awake方法原则不统一重新规划
/// </summary>
public void AwakeCustom()
{
panelName = GetComponentInParent<UIBase>().name;
UI_Manage.Instance.RegisterUIWedge(panelName, this.name, gameObject);
}
public void SetText(string msg)
{
Text t = GetComponent<Text>();
if (t != null)
{
t.text = msg;
}
}
#region
public void AddEventListener(UIEventType type, UnityAction callback)
{
switch (type)
{
case UIEventType.OnButtonClick:
Button button = GetComponent<Button>();
if (button != null)
{
button.onClick.AddListener(callback);
}
break;
}
}
public void AddEventListener(UIEventType type, UnityAction<bool> callback)
{
switch (type)
{
case UIEventType.OnToggleValueChanged:
Toggle toggle = GetComponent<Toggle>();
if (toggle != null)
{
toggle.onValueChanged.AddListener(callback);
}
break;
}
}
public void AddEventListener(UIEventType type, UnityAction<string> callback)
{
InputField inputField;
switch (type)
{
case UIEventType.OnInputFieldValueChanged:
inputField = GetComponent<InputField>();
if (inputField != null)
{
inputField.onValueChanged.AddListener(callback);
}
break;
case UIEventType.OnInputFieldEndEdit:
inputField = GetComponent<InputField>();
if (inputField != null)
{
inputField.onEndEdit.AddListener(callback);
}
break;
case UIEventType.OnInputFieldSubmitEdit:
inputField = GetComponent<InputField>();
if (inputField != null)
{
inputField.onSubmit.AddListener(callback);
}
break;
}
}
public void AddEventListener(UIEventType type, UnityAction<int> callback)
{
switch (type)
{
case UIEventType.OnDropdownValueChanged:
Dropdown t = GetComponent<Dropdown>();
if (t != null)
{
t.onValueChanged.AddListener(callback);
}
break;
}
}
public void AddEventListener(UIEventType type, UnityAction<float> callback)
{
switch (type)
{
case UIEventType.OnSliderValueChanged:
Slider t = GetComponent<Slider>();
if (t != null)
{
t.onValueChanged.AddListener(callback);
}
break;
}
}
#endregion
public void OnDestroy()
{
if (!string.IsNullOrEmpty(panelName))
UI_Manage.Instance.UnRegisterUIWedge(panelName, name, gameObject);
}
}
}