19 lines
478 B
C#
19 lines
478 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace CG.Framework
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{
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public delegate void EventHandler<T>(T e) where T : IGameEvent;
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public delegate void EventHandler(IGameEvent e);
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public interface IEventManager
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{
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void AddListener<T>(EventHandler<T> del) where T : IGameEvent;
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void RemoveListener<T>(EventHandler<T> del) where T : IGameEvent;
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void Clear();
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void Raise(IGameEvent e);
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}
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} |