49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using ZXK.LouDiXvMuNiu;
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/*******************************************************************************
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*Create By CG
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*Function
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*******************************************************************************/
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namespace CG.Framework
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{
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public abstract class AudioCtrl:MonoBehaviour
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{
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protected virtual void Regist()
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{
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if (!AudioMng.Instance.Audios.Contains(this))
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AudioMng.Instance.Audios.Add(this);
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}
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protected virtual void UnRegister()
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{
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if (AudioMng.Instance.Audios.Contains(this))
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AudioMng.Instance.Audios.Remove(this);
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}
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public virtual void AdjustVolume(float Volue)
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{
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transform.GetComponent<AudioSource>().volume = Volue;
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}
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}
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public class AudioMng : MonoSingleton<AudioMng>
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{
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public List<AudioCtrl> Audios = new List<AudioCtrl>();
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public float _CurVolume = 1;
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private void Update()
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{
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AdjustVolume(GameManager.Instance._CurAppVoice);
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}
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public void AdjustVolume(float volue)
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{
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//WDebug.Log($"ÐÞ¸ÄÉùÒô£º{volue}");
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_CurVolume = volue;
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for (int i = 0; i < Audios.Count; i++)
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{
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Audios[i].AdjustVolume(volue);
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}
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}
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}
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} |