25 lines
576 B
C#
25 lines
576 B
C#
using CG.Framework;
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using CG.UTility;
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using System;
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using UnityEngine;
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/********************************************************************************
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*Create By CG
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*Function Ö÷ҳ״̬
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*********************************************************************************/
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namespace ZXK.LouDiXvMuNiu
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{
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public class TimerCheckState : State
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{
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public override string _SceneName => "TimerCheck";
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public TimerCheckState(StateContext stateContext) : base(stateContext)
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{
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}
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public override void EnterState()
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{
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}
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}
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}
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