51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System;
|
||
using System.IO;
|
||
using UnityEditor;
|
||
using UnityEngine;
|
||
|
||
#if UNITY_EDITOR
|
||
public class Tools
|
||
{
|
||
[MenuItem("Tools/创建时间锁")]
|
||
private static void TimerLock()
|
||
{
|
||
//创建数据资源文件
|
||
//泛型是继承自ScriptableObject的类
|
||
TimerLock asset = ScriptableObject.CreateInstance<TimerLock>();
|
||
//前一步创建的资源只是存在内存中,现在要把它保存到本地
|
||
//通过编辑器API,创建一个数据资源文件,第二个参数为资源文件在Assets目录下的路径
|
||
AssetDatabase.CreateAsset(asset, "Assets/TimerLock.asset");
|
||
//保存创建的资源
|
||
AssetDatabase.SaveAssets();
|
||
//刷新界面
|
||
AssetDatabase.Refresh();
|
||
}
|
||
|
||
[MenuItem("Tools/生成Timer文件")]
|
||
private static void GeneratorTimer()
|
||
{
|
||
if (File.Exists(Application.dataPath + "/TimerLock.asset"))
|
||
{
|
||
string path = "Assets/TimerLock.asset";
|
||
var asset = AssetDatabase.LoadAssetAtPath<TimerLock>(path);
|
||
if (asset != null)
|
||
{
|
||
if (string.IsNullOrEmpty(asset.time) == false)
|
||
{
|
||
//第一次获取获取系统时间
|
||
DateTime currentDateTime = DateTime.Now;
|
||
string RecordData = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
|
||
string strMerge = asset.time + "|" + RecordData;
|
||
EncryptFileCreator.EncryptAndSaveData(strMerge, "Timer.txt");
|
||
}
|
||
}
|
||
}
|
||
//刷新界面
|
||
AssetDatabase.Refresh();
|
||
}
|
||
|
||
|
||
|
||
|
||
}
|
||
#endif |