loudixvmuniu/Assets/Editor/CustomAttributeEditor.cs
2025-01-02 12:15:45 +08:00

49 lines
1.7 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/********************************************************************************
*Create By CG
*Function 只读,滑条,多选框 编辑器设置
*********************************************************************************/
namespace CG.UTility
{
[CustomPropertyDrawer(typeof(MyReadOnlyAttribute))]
public class MyReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return base.GetPropertyHeight(property, label);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
[CustomPropertyDrawer(typeof(MyRangeAttribute))]
public class MyRangeAttributeDrawer : PropertyDrawer
{
//重载OnGUI方法
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
MyRangeAttribute myRange = attribute as MyRangeAttribute;
if (property.propertyType == SerializedPropertyType.Integer)
{
EditorGUI.IntSlider(position, property, (int)myRange.Min, (int)myRange.Max, label);
}
else if (property.propertyType == SerializedPropertyType.Float)
{
EditorGUI.Slider(position, property, myRange.Min, myRange.Max, label);
}
else
{
}
}
}
}
#endif