49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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/********************************************************************************
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*Create By CG
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*Function 只读,滑条,多选框 编辑器设置
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*********************************************************************************/
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namespace CG.UTility
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{
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[CustomPropertyDrawer(typeof(MyReadOnlyAttribute))]
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public class MyReadOnlyDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return base.GetPropertyHeight(property, label);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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[CustomPropertyDrawer(typeof(MyRangeAttribute))]
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public class MyRangeAttributeDrawer : PropertyDrawer
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{
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//重载OnGUI方法
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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MyRangeAttribute myRange = attribute as MyRangeAttribute;
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if (property.propertyType == SerializedPropertyType.Integer)
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{
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EditorGUI.IntSlider(position, property, (int)myRange.Min, (int)myRange.Max, label);
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}
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else if (property.propertyType == SerializedPropertyType.Float)
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{
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EditorGUI.Slider(position, property, myRange.Min, myRange.Max, label);
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}
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else
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{
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}
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}
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}
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}
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#endif |