57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using CG.Framework;
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using CG.UTility;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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/*******************************************************************************
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*Create By CG
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*Function
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*******************************************************************************/
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namespace ZXK.LouDiXvMuNiu
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{
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public class ShowTitleUIPrefab : UIBase
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{
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private AudioEffectCtrl _audioClipCtrl = null;
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protected override void Awake()
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{
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base.Awake();
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if (!transform.TryGetComponent(out _audioClipCtrl))
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{
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_audioClipCtrl = gameObject.AddComponent<AudioEffectCtrl>();
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}
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}
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public void SetTextAudMsg(string content, string audName,Action callback = null)
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{
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Sequence sequence = DOTween.Sequence();
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sequence.Append(transform.GetComponent<CanvasGroup>().DOFade(1.0f, 0.5f))
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.Append(transform.GetComponent<CanvasGroup>().DOFade(0.0f, 0.5f).SetDelay(1.0f).OnComplete(()=> {
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if (callback != null) callback();
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Destroy(gameObject);
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}));
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Text textTemp = transform.Find("TxtBG/Text").GetComponent<Text>();
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if (UtilitiesMng.GetTransCharNum(content) > 68)
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{
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textTemp.alignment = TextAnchor.MiddleLeft;
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}
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else
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{
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textTemp.alignment = TextAnchor.MiddleCenter;
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}
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textTemp.text = content;
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if (string.IsNullOrEmpty(audName)) return;
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string audioPath = Application.streamingAssetsPath + "/Audios/NiuTips/" + audName + ".mp3";
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CG.UTility.UtilitiesMng.LoadAudio(audioPath, (AudioClip clip) =>
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{
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if (clip)
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{
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GetComponent<AudioSource>().clip = clip;
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GetComponent<AudioSource>().Play();
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}
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});
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}
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}
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} |