2025-04-23 13:36:40 +08:00

46 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LicenceData
{
public string project_id;
public string user_name;
public string license_code;
public string host_id;
public string duration; //使用时长
public string sign;
}
public class Datas
{
public static string Project_id = "7";
public static string secretKey = "pZNwkYoMRp7MG_O7aGtmA";
public static string UserName;
public static string Licensecode;
public static string Hostid;
public static int Duration;//持续时间
}
[Serializable]
public class License
{
public int id;
public string user_name;
public string license_code;
public int is_authorized;
public string host_id;
public string authorization_at;
public string authorization_end_at;
public string created_at;
public int login_count;
public int duration;
public string last_login;
}
[Serializable]
public class LicenseValidationResponse
{
public string status;
public string message;
public License license;
}