587 lines
28 KiB
C#
587 lines
28 KiB
C#
using CG.Framework;
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using CG.UTility;
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using DG.Tweening;
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using KinematicCharacterController;
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using KinematicCharacterController.Examples;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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/*******************************************************************************
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*Create By CG
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*Function
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*******************************************************************************/
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namespace ZXK.LouDiXvMuNiu
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{
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public class OperationStepPanel : UIBase
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{
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protected Transform _stepContent = null;
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protected GameObject _stepBigItemPrefab = null;
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protected GameObject _stepSmallItemPrefab = null;
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private List<GameObject> _stepBigs = new List<GameObject>();
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private List<GameObject> _stepChildrens = new List<GameObject>();
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protected const float _smallItemSizeY = 25.0f;//每个子项大小
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protected const float _smallItemIntervalY = 5.0f;//每个子项之间间隔
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protected const float _smallParentInitPosY = -40.0f;//子项父物体初始位置
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private const float _openCloseAnmSpeed = 0.01f;//开合动画播放速度控制
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private GameObject _introduceGeo = null;
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private GameObject imgIntroduceGeo = null;
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private Text _trainExplainTxt = null;
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private Button _nextBtn = null;
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private Toggle _defaultCameraTRTog = null;
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private Toggle _nearCameraTRTog = null;
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#region 存储摄像机位置
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private Button _creatCameraTR = null;
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#endregion
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protected override void Awake()
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{
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base.Awake();
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_stepContent = GetWedage("StepContent_N").transform;
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_stepBigItemPrefab = GetWedage("StepBigItemPrefab_N");
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_stepSmallItemPrefab = GetWedage("StepSmallItemPrefab_N");
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_introduceGeo = GetWedage("introduce_N");
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imgIntroduceGeo = GetWedage("imgIntroduce_N");
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_trainExplainTxt = GetWedage("TrainExplain_N").GetComponent<Text>();
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_nextBtn = GetWedage("NextBtn_N").GetComponent<Button>();
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_defaultCameraTRTog = GetWedage("DefaultTR_N").GetComponent<Toggle>();
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_nearCameraTRTog = GetWedage("NearTR_N").GetComponent<Toggle>();
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_creatCameraTR = GetWedage("CreatCameraPosBtn_N").GetComponent<Button>();
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List<NiuData> dataSrc = GameManager.Instance._DataNiuHandler.NiuStepTypeDic[GameManager.Instance._CurModelType];
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List<string[]> dataTemp = new List<string[]>();
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for (int i = 0; i < dataSrc.Count; i++)
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{
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string[] msg = new string[4] { dataSrc[i].id.ToString(), dataSrc[i].TaskName, dataSrc[i].ThreeTaskName, dataSrc[i].TaskType };
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dataTemp.Add(msg);
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}
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_defaultCameraTRTog.onValueChanged.AddListener((isOn) =>
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{
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if (isOn)
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{
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NiuData curStep = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value;
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NiuSceneMng._Instance.CameraSetDefaultTR(curStep);
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}
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});
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_nearCameraTRTog.onValueChanged.AddListener((isOn) =>
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{
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if (isOn)
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{
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NiuData curStep = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value;
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NiuSceneMng._Instance.CameraSetNearTR(curStep);
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}
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});
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_creatCameraTR.onClick.AddListener(() =>
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{
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string TRStr = GetWedage("TempReadCameraPos_N").GetComponent<InputField>().text;
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string[] cameraTR = TRStr.Split("|");
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string[] camPosStr = cameraTR[0].Split("_");
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string[] camRotStr = cameraTR[1].Split("_");
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Vector3 cameraPos = new Vector3(float.Parse(camPosStr[0]), float.Parse(camPosStr[1]), float.Parse(camPosStr[2]));
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Vector3 cameraRot = new Vector3(float.Parse(camRotStr[0]), float.Parse(camRotStr[1]), float.Parse(camRotStr[2]));
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NiuSceneMng._Instance.ChangeCameraPos(cameraPos, cameraRot);
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});
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_defaultCameraTRTog.isOn = true;
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InitStepSecondMenuDataUI(dataTemp);
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GameManager.Instance._DataNiuHandler.CurNiuHandler.OnValueChanged += OnValueChanged;
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}
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private void Update()
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{
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if (Input.GetKey(KeyCode.Z))
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{
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KinematicCharacterMotor kinematic = Camera.main.GetComponent<CameraControl>()._CameraCtrl.transform.GetComponent<KinematicCharacterMotor>();
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ExampleCharacterCamera characterCamera = Camera.main.GetComponent<ExampleCharacterCamera>();
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Vector3 pos = kinematic.transform.position;
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float rotY = kinematic.transform.rotation.eulerAngles.y;
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Vector3 rot = new Vector3(characterCamera.transform.rotation.eulerAngles.x, rotY, 0);
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int index = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value.id;
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string cameraTRInfo = string.Format("{0}_{1}_{2}|{3}_{4}_{5}", pos.x, pos.y, pos.z, rot.x, rot.y, rot.z);
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GetWedage("TempReadCameraPos_N").GetComponent<InputField>().text = cameraTRInfo;
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}
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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GameManager.Instance._DataNiuHandler.CurNiuHandler.OnValueChanged -= OnValueChanged;
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}
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/// <summary>
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/// 实例化数据到流程栏(带有二级菜单功能)
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/// </summary>
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/// <param name="partsInfo">[id,TaskName,ThreeTaskName,TaskType]</param>
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private void InitStepSecondMenuDataUI(List<string[]> partsInfo)
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{
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string bigStep = "";
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int bigStepIndex = 0;
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float extensionTxt = 0;
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RectTransform smallParent = null;
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RectTransform stepBigRect = null;
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foreach (string[] item in partsInfo)
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{
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if (item[3].Equals(ConstCtrl.TASKTYPE_Tran)
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|| item[3].Equals(ConstCtrl.TASKTYPE_Finish)
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|| item[3].Equals(ConstCtrl.TASKTYPE_VideoAuto)) continue;
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if (!item[1].Equals(bigStep))
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{
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bigStepIndex++;
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GameObject stepBigGeo = Instantiate(_stepBigItemPrefab, _stepContent);
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stepBigRect = stepBigGeo.GetComponent<RectTransform>();
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smallParent = stepBigGeo.transform.Find("StepSmallParent").GetComponent<RectTransform>();
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stepBigGeo.name = /*curShowGeo + "_" + */item[1];
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stepBigGeo.transform.Find("IsSelectBG/TextDetail").GetComponent<Text>().text = item[1];
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_stepBigs.Add(stepBigGeo);
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Button bigBtn = stepBigGeo.transform.Find("BigBtnTri").GetComponent<Button>();
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if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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{
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bigBtn.interactable = false;
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}
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bigBtn.onClick.AddListener(() =>
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{//点击大步骤,直接选择对应第一个小步骤
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Toggle smallStepTog = bigBtn.transform.parent.Find("StepSmallParent").GetChild(1).GetComponent<Toggle>();
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smallStepTog.isOn = true;
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SelectBigStepGeo(bigBtn.transform.parent);
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});
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Toggle bigOpenClose = stepBigGeo.transform.Find("OpenCloseBtn").GetComponent<Toggle>();
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if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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{
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bigOpenClose.interactable = false;
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}
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bigOpenClose.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
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{
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OnClickBigStep(bigOpenClose.transform.parent.GetComponent<RectTransform>(), !isOn);
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});
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bigOpenClose.isOn = _stepBigs.Count == 1;
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bigStep = item[1];
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stepBigGeo.SetActive(true);
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extensionTxt = 0;
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}
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if (_stepChildrens.Count > 1)
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{
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string previousStepThreeTaskName = _stepChildrens[_stepChildrens.Count - 1].transform.Find("TextContent").GetComponent<Text>().text;
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if (item[2] == previousStepThreeTaskName) continue;
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}
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GameObject stepSmallGeo = Instantiate(_stepSmallItemPrefab, smallParent.transform);
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stepSmallGeo.name = item[0];
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string contentStr = item[2];
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stepSmallGeo.transform.Find("TextContent").GetComponent<Text>().text = contentStr;
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Toggle smallTog = stepSmallGeo.GetComponent<Toggle>();
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if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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{
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smallTog.interactable = false;
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}
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smallTog.group = stepSmallGeo.transform.parent.GetComponent<ToggleGroup>();
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smallTog.onValueChanged.AddListener((isOn) =>
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{
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List<NiuData> tempData = GameManager.Instance._DataNiuHandler.NiuStepTypeDic[GameManager.Instance._CurModelType];
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for (int i = 0; i < tempData.Count; i++)
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{
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if (tempData[i].id.ToString().Equals(smallTog.transform.name))
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{
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GameManager.Instance._DataNiuHandler.CurNiuHandler.Value = tempData[i];
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break;
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}
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}
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});
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RectTransform stepSmallRectTran = stepSmallGeo.GetComponent<RectTransform>();
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int smallNumber = smallParent.childCount - 2;//多减掉一个隐藏的预制体
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stepSmallRectTran.anchoredPosition = new Vector2(stepSmallRectTran.anchoredPosition.x, -(_smallItemSizeY + _smallItemIntervalY) * smallNumber - extensionTxt);
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//if (CG.UTility.UtilitiesMng.GetTransCharNum(contentStr) > 25)
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//{
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// extensionTxt += _smallItemSizeY;
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// stepSmallRectTran.sizeDelta = new Vector2(stepSmallRectTran.sizeDelta.x, _smallItemSizeY + _smallItemSizeY);
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//}
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stepBigRect.sizeDelta = new Vector2(stepBigRect.sizeDelta.x, -_smallParentInitPosY - _smallItemIntervalY + _smallItemSizeY + (_smallItemSizeY + _smallItemIntervalY) * smallNumber + extensionTxt);
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smallParent.sizeDelta = new Vector2(smallParent.sizeDelta.x, _smallItemSizeY + (_smallItemSizeY + _smallItemIntervalY) * smallNumber + extensionTxt);
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stepSmallGeo.SetActive(true);
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_stepChildrens.Add(stepSmallGeo);
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}
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}
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private void OnValueChanged(NiuData obj)
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{
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if (obj.ThreeTaskName != GameManager.Instance._DataNiuHandler.CurNiuHandler.PreviousValue.ThreeTaskName)
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{//前后三级人物名字不同
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NiuSceneMng._Instance.InitPlayAnmState(obj, GameManager.Instance._DataNiuHandler.CurNiuHandler.PreviousValue);
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}
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UodateCameraTRID(obj);
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if (GameManager.Instance._DataNiuHandler.CurNiuHandler.PreviousValue.TaskType == ConstCtrl.TASKTYPE_Video)
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{
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UI_Manage.Instance.ClosePanel("VideoShowPanel");
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UI_Manage.Instance.ClosePanel("VideoShowNoCtrlPanel");
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}
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if (GameManager.Instance._DataNiuHandler.CurNiuHandler.PreviousValue.TaskType == ConstCtrl.TASKTYPE_ChoiceVideoQuestion)
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{
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UI_Manage.Instance.ClosePanel("ThreeVideoChoicePrefab");
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}
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UpdateTaskType(obj);
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UpdateSelectItem(obj);
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WordExplain(obj);
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//此处判断是否显示工具箱
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if (!GameManager.Instance._IsTrain&&
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obj.TaskType.Equals(ConstCtrl.TASKTYPE_ShowGeo))
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{
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UI_Manage.Instance.ShowPanel("SelectToolsPanel", Type.GetType("ZXK.LouDiXvMuNiu.SelectToolsPanel"), UIGroup.Main);
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}
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else
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{
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UI_Manage.Instance.HidePanel("SelectToolsPanel");
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}
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}
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/// <summary>
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/// 实时跟新选择选项对应的样式信息
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/// </summary>
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/// <param name="obj"></param>
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private void UpdateSelectItem(NiuData obj)
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{
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//找到选项所在的三级子任务当中的第一项作为高亮选项
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NiuData objLight = null;
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List<NiuData> threeTasks = GameManager.Instance._DataNiuHandler.NiuStepTypeDic[GameManager.Instance._CurModelType];
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for (int i = 0; i < threeTasks.Count; i++)
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{
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if (threeTasks[i].ThreeTaskName == obj.ThreeTaskName)
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{
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objLight = threeTasks[i];
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break;
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}
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}
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//选项自身变化
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Transform seleTran = null;
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for (int i = 0; i < _stepChildrens.Count; i++)
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{
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if (_stepChildrens[i].name.Equals(objLight.id.ToString()))
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{
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seleTran = _stepChildrens[i].transform;
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}
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if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
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{
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_stepChildrens[i].GetComponent<Toggle>().isOn = false;
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_stepChildrens[i].transform.Find("TextContent").GetComponent<Text>().color = Color.white;
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}
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}
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Text nameTxt = seleTran.Find("TextContent").GetComponent<Text>();
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nameTxt.color = new Color(25 / 255.0f, 224 / 255.0f, 224 / 255.0f);
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//根据子选项Transform找到大步骤选项变化
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for (int i = 0; i < _stepBigs.Count; i++)
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{
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if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState")) break;
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_stepBigs[i].transform.Find("IsSelectBG/TextDetail").GetComponent<Text>().color = Color.white;
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_stepBigs[i].transform.Find("IsSelectBG/TextDetail").GetComponent<Outline>().effectColor = new Color(Color.white.r, Color.white.g, Color.white.b, 0.2f);
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_stepBigs[i].transform.Find("IsNoSelectLogo/IsSelectLogoLINE").gameObject.SetActive(false);
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}
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SelectBigStepGeo(seleTran.parent.parent);
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}
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/// <summary>
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/// 根据任务不同类型进行处理每个步骤
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/// </summary>
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/// <param name="obj"></param>
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private void UpdateTaskType(NiuData obj)
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{
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if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_Anim))
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{
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if (NiuSceneMng._Instance._CurSceneStep != obj)
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{//区分是否是点击UI,直接进行的步骤跳转
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NiuSceneMng._Instance.JumpTimeline(obj, true);
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}
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if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
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{
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NiuSceneMng._Instance.GetNeedClickTools(obj);
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NiuSceneMng._Instance.OnlyShowBTGeo(NiuSceneMng._Instance._CurStepUseBtDic[true].ToArray());
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}
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else if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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{
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if (string.IsNullOrEmpty(obj.Question))
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{
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NiuSceneMng._Instance.GetNeedClickTools(obj);
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}
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else
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{
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NiuSceneMng._Instance.AnswerSystemInStep(obj);
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}
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}
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}
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if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_ChoiceVideoQuestion))
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{
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if (NiuSceneMng._Instance._CurSceneStep != obj)
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{//区分是否是点击UI,直接进行的步骤跳转
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NiuSceneMng._Instance.JumpTimeline(obj, true);
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}
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bool isExam = GameManager.Instance._StateContext.GetState().Name.Equals("ExamState");
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string[] answers = obj.OptionsAll.Split("|");
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if (answers.Length % 2 != 0)
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{
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PopUpMng.ThreeVideoChoicePanel(obj.Question, answers, answers, NiuSceneMng._Instance.GetOptionIndex(obj.OptionRight), isExam, () =>
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{
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GameManager.Instance._DataNiuHandler.CurNiuHandler.Value = GameManager.Instance._DataNiuHandler.GetNextStep();
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});
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}
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}
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if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_ChoicePicQuestion))
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{
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if (NiuSceneMng._Instance._CurSceneStep != obj)
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{//区分是否是点击UI,直接进行的步骤跳转
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NiuSceneMng._Instance.JumpTimeline(obj, true);
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}
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NiuSceneMng._Instance.ChoiceImgInStep(obj.ModelBT.Split("|"));
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}
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if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_Video))
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{
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if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
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{
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NiuSceneMng._Instance.GetNeedClickTools(obj);
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NiuSceneMng._Instance.OnlyShowBTGeo(NiuSceneMng._Instance._CurStepUseBtDic[true].ToArray());
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}
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else if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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{
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GameObject videoGeo = UI_Manage.Instance.ShowPanel("VideoShowNoCtrlPanel", Type.GetType("ZXK.LouDiXvMuNiu.VideoShowPanel"), UIGroup.Tip);
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videoGeo.GetComponent<VideoShowPanel>().PlayVideoClip(obj.VideoPath, () =>
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{
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GameManager.Instance._DataNiuHandler.CurNiuHandler.Value = GameManager.Instance._DataNiuHandler.GetNextStep(obj.QNextNum);
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});
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}
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}
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if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_VideoAuto))
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{
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GameObject videoGeo = UI_Manage.Instance.ShowPanel("VideoShowNoCtrlPanel", Type.GetType("ZXK.LouDiXvMuNiu.VideoShowPanel"), UIGroup.Tip);
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videoGeo.GetComponent<VideoShowPanel>().PlayVideoClip(obj.VideoPath, () =>
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{
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GameManager.Instance._DataNiuHandler.CurNiuHandler.Value = GameManager.Instance._DataNiuHandler.GetNextStep();
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});
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}
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if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_Tran))
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{
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if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
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{
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NiuSceneMng._Instance.TimeTranInStep(obj);
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}
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else if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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{
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if (string.IsNullOrEmpty(obj.Question))
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{
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NiuSceneMng._Instance.TimeTranInStep(obj);
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}
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else
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{
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NiuSceneMng._Instance.AnswerSystemInStep(obj);
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}
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}
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}
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if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_TranAnim))
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{
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NiuSceneMng._Instance.TimeTranAnmInStep(obj);
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}
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if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_Finish))
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{
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NiuSceneMng._Instance.TimelineContinue();
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PopUpMng.PopAlert("提示", "当前模块已完成", "确认", null);
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}
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}
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private void UodateCameraTRID(NiuData obj)
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{
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if (string.IsNullOrEmpty(obj.CameraNearTR))
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{
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_nearCameraTRTog.gameObject.SetActive(false);
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_nearCameraTRTog.isOn = false;
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}
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else
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{
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_nearCameraTRTog.gameObject.SetActive(true);
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if (_nearCameraTRTog.isOn)
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{
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NiuSceneMng._Instance.CameraSetNearTR(obj);
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}
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}
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if(_defaultCameraTRTog.isOn)
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{
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NiuSceneMng._Instance.CameraSetDefaultTR(obj);
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}
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}
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/// <summary>
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/// 点击大步骤,控制大步骤展开合并
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/// </summary>
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/// <param name="stepBigRect"></param>
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private void OnClickBigStep(RectTransform stepBigRect,bool isClose)
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{
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RectTransform smallItemParent = stepBigRect.transform.Find("StepSmallParent").GetComponent<RectTransform>();
|
||
if (isClose)
|
||
{//处于展开状态
|
||
//关闭动画
|
||
//DOTween.Kill("OpenSequence");
|
||
Sequence closeSequence = DOTween.Sequence();
|
||
closeSequence.Append(stepBigRect.DOSizeDelta(new Vector2(stepBigRect.sizeDelta.x, -_smallParentInitPosY - _smallItemIntervalY), _openCloseAnmSpeed * smallItemParent.childCount));
|
||
closeSequence.Insert(0, stepBigRect.Find("OpenCloseBtn").DORotate(Vector3.forward * 0.0f, _openCloseAnmSpeed * smallItemParent.childCount));
|
||
closeSequence.Insert(0, smallItemParent.DOSizeDelta(new Vector2(smallItemParent.sizeDelta.x, 0), _openCloseAnmSpeed * smallItemParent.childCount));
|
||
for (int i = 0; i < smallItemParent.GetComponentsInChildren<Button>().Length; i++)
|
||
{
|
||
RectTransform item = smallItemParent.GetComponentsInChildren<Button>()[i].GetComponent<RectTransform>();
|
||
closeSequence.Insert(0, item.DOAnchorPosY(0, _openCloseAnmSpeed * (i + 1)));
|
||
}
|
||
closeSequence.Insert(0, smallItemParent.DOAnchorPosY(0, _openCloseAnmSpeed * smallItemParent.childCount)).OnComplete(() =>
|
||
{
|
||
smallItemParent.gameObject.SetActive(false);
|
||
}).SetId("CloseSequence");
|
||
}
|
||
else
|
||
{//处于合并状态
|
||
//展开动画
|
||
//DOTween.Kill("CloseSequence");
|
||
Sequence openSequence = DOTween.Sequence();
|
||
float smallItemParentSizeY = _smallItemSizeY + (_smallItemSizeY + _smallItemIntervalY) * (smallItemParent.childCount - 2);//多减掉一个隐藏的预制体
|
||
openSequence.Append(stepBigRect.DOSizeDelta(new Vector2(stepBigRect.sizeDelta.x, -_smallParentInitPosY - _smallItemIntervalY + smallItemParentSizeY), _openCloseAnmSpeed * smallItemParent.childCount));
|
||
openSequence.Insert(0, stepBigRect.Find("OpenCloseBtn").DORotate(Vector3.forward * -90.0f, _openCloseAnmSpeed * smallItemParent.childCount));
|
||
openSequence.Insert(0, smallItemParent.DOSizeDelta(new Vector2(smallItemParent.sizeDelta.x, smallItemParentSizeY), _openCloseAnmSpeed * smallItemParent.childCount));
|
||
for (int i = 0; i < smallItemParent.GetComponentsInChildren<Button>().Length; i++)
|
||
{
|
||
RectTransform item = smallItemParent.GetComponentsInChildren<Button>()[i].GetComponent<RectTransform>();
|
||
openSequence.Insert(0, item.DOAnchorPosY(-(_smallItemSizeY + _smallItemIntervalY) * i, _openCloseAnmSpeed * (i + 1)));
|
||
}
|
||
openSequence.Insert(0, smallItemParent.DOAnchorPosY(_smallParentInitPosY, _openCloseAnmSpeed * smallItemParent.childCount)).OnStart(() =>
|
||
{
|
||
smallItemParent.gameObject.SetActive(true);
|
||
}).SetId("OpenSequence");
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 选择对应的大步骤
|
||
/// </summary>
|
||
/// <param name="seleTran">代表大步骤物体</param>
|
||
private void SelectBigStepGeo(Transform bigBtnTran)
|
||
{
|
||
Toggle bigOpenClose = bigBtnTran.Find("OpenCloseBtn").GetComponent<Toggle>();
|
||
bigOpenClose.isOn = true;
|
||
Transform itemTxt = bigBtnTran.Find("IsSelectBG/TextDetail");
|
||
itemTxt.GetComponent<Text>().color = new Color(25 / 255.0f, 224 / 255.0f, 224 / 255.0f);
|
||
itemTxt.GetComponent<Outline>().effectColor = new Color(25 / 255.0f, 224 / 255.0f, 224 / 255.0f, 0.2f);
|
||
bigBtnTran.Find("IsNoSelectLogo/IsSelectLogoLINE").gameObject.SetActive(true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 文字说明界面
|
||
/// </summary>
|
||
private void WordExplain(NiuData obj)
|
||
{
|
||
if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_WordExp))
|
||
{
|
||
UI_Manage.Instance.ClosePanel("ShowToastUIPrefab");
|
||
imgIntroduceGeo.SetActive(false);
|
||
_introduceGeo.SetActive(true);
|
||
_trainExplainTxt.text = obj.ProcessDescription;
|
||
if (!string.IsNullOrEmpty(obj.SoundPath))
|
||
{
|
||
string audioPath = Application.streamingAssetsPath + "/Audios/NiuTips/" + obj.SoundPath + ".mp3";
|
||
CG.UTility.UtilitiesMng.LoadAudio(audioPath, (AudioClip clip) =>
|
||
{
|
||
if (clip)
|
||
{
|
||
_trainExplainTxt.GetComponent<AudioSource>().clip = clip;
|
||
_trainExplainTxt.GetComponent<AudioSource>().Play();
|
||
}
|
||
});
|
||
}
|
||
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(1.3f, 388.3f);
|
||
}
|
||
if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_PicExp))
|
||
{
|
||
UI_Manage.Instance.ClosePanel("ShowToastUIPrefab");
|
||
_introduceGeo.SetActive(false);
|
||
imgIntroduceGeo.SetActive(true);
|
||
|
||
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(1.3f, 309.0f);
|
||
}
|
||
else if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_ShowGeo))
|
||
{
|
||
imgIntroduceGeo.SetActive(false);
|
||
_introduceGeo.SetActive(false);
|
||
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
|
||
{
|
||
PopUpMng.PopAddAudToast(obj.ProcessDescription, obj.SoundPath, -1, UIGroup.Tip);
|
||
}
|
||
else if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
|
||
{
|
||
PopUpMng.PopToast(obj.ExamTip, -1, UIGroup.Tip);
|
||
}
|
||
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(890.0f, 966.0f);
|
||
}
|
||
else if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_Anim))
|
||
{
|
||
imgIntroduceGeo.SetActive(false);
|
||
_introduceGeo.SetActive(false);
|
||
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
|
||
{
|
||
if (string.IsNullOrEmpty(obj.ProcessDescription))
|
||
{
|
||
UI_Manage.Instance.HidePanel("ShowToastUIPrefab");
|
||
}
|
||
else
|
||
{
|
||
PopUpMng.PopAddAudToast(obj.ProcessDescription, obj.SoundPath, -1, UIGroup.Tip);
|
||
}
|
||
}
|
||
else if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
|
||
{
|
||
if (string.IsNullOrEmpty(obj.ExamTip))
|
||
{
|
||
UI_Manage.Instance.HidePanel("ShowToastUIPrefab");
|
||
}
|
||
else
|
||
{
|
||
PopUpMng.PopToast(obj.ExamTip, -1, UIGroup.Tip);
|
||
}
|
||
}
|
||
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(890.0f, 966.0f);
|
||
}
|
||
_nextBtn.onClick.RemoveAllListeners();
|
||
_nextBtn.onClick.AddListener(() =>
|
||
{
|
||
if (NiuSceneMng._Instance._IsPlayAnm) return;
|
||
NiuData nextStep= GameManager.Instance._DataNiuHandler.GetNextStep();
|
||
if (nextStep.TaskType == ConstCtrl.TASKTYPE_Tran)
|
||
{
|
||
nextStep = GameManager.Instance._DataNiuHandler.GetNextStep(nextStep);
|
||
}
|
||
GameManager.Instance._DataNiuHandler.CurNiuHandler.Value = nextStep;
|
||
});
|
||
}
|
||
|
||
/// <summary>
|
||
/// 手动摄像机则按钮变为false
|
||
/// </summary>
|
||
public void SetCameraTRTogFalse()
|
||
{
|
||
NiuSceneMng._Instance._isNearCameraTR = false;
|
||
_defaultCameraTRTog.isOn = _nearCameraTRTog.isOn = false;
|
||
}
|
||
|
||
}
|
||
} |