286 lines
11 KiB
HTML
286 lines
11 KiB
HTML
<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>虚拟实验 | {{{ PRODUCT_NAME }}}</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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<script type="text/javascript" src="StreamingAssets/WebGLDownloadWordJS/js/docxtemplater.js"></script>
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<script type="text/javascript" src="StreamingAssets/WebGLDownloadWordJS/js/pizzip.js"></script>
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<script type="text/javascript" src="StreamingAssets/WebGLDownloadWordJS/js/FileSaver.js"></script>
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<script type="text/javascript" src="StreamingAssets/WebGLDownloadWordJS/js/pizzip-utils.js"></script>
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<script type="text/javascript" src="StreamingAssets/WebGLDownloadWordJS/js/imagemodule.js"></script>
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=1280 height=720></canvas>
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<div id="unity-loading-bar">
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">{{{ PRODUCT_NAME }}}</div>
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</div>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
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var config = {
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dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
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frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
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codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
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streamingAssetsUrl: "StreamingAssets",
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companyName: {{{ JSON.stringify(COMPANY_NAME) }}},
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productName: {{{ JSON.stringify(PRODUCT_NAME) }}},
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productVersion: {{{ JSON.stringify(PRODUCT_VERSION) }}},
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showBanner: unityShowBanner,
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};
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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canvas.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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unityShowBanner('WebGL builds are not supported on mobile devices.');
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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canvas.style.width = "1280px";
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canvas.style.height = "720px";
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}
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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// 保存Unity实例引用供其他函数使用
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window.unityInstance = unityInstance;
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// 修复全屏按钮点击事件
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fullscreenButton.onclick = () => {
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// 优先使用Unity内置的全屏方法
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unityInstance.SetFullscreen(1);
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// 如果Unity方法不生效,尝试使用浏览器全屏API
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if (container.requestFullscreen) {
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container.requestFullscreen();
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} else if (container.webkitRequestFullscreen) {
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container.webkitRequestFullscreen();
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} else if (container.msRequestFullscreen) {
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container.msRequestFullscreen();
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}
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};
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// 添加全屏状态变化事件监听器
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function handleFullscreenChange() {
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if (document.fullscreenElement || document.webkitFullscreenElement || document.msFullscreenElement) {
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// 全屏状态下的样式调整
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document.body.style.margin = '0';
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document.body.style.overflow = 'hidden';
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container.style.width = '100%';
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container.style.height = '100%';
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canvas.style.width = '100%';
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canvas.style.height = '100%';
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} else {
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// 退出全屏状态的样式恢复
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document.body.style.margin = '';
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document.body.style.overflow = '';
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container.style.width = '';
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container.style.height = '';
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canvas.style.width = '1280px';
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canvas.style.height = '720px';
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}
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}
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// 监听不同浏览器的全屏变化事件
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document.addEventListener('fullscreenchange', handleFullscreenChange);
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document.addEventListener('webkitfullscreenchange', handleFullscreenChange);
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document.addEventListener('msfullscreenchange', handleFullscreenChange);
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// 修复imgChange函数中的instance引用
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window.imgChange = function(obj) {
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console.log("3");
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var file = document.getElementById("_ef");
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var imgUrl = window.URL.createObjectURL(file.files[0]);
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if (window.unityInstance != null) {
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window.unityInstance.SendMessage("Web", "CallBack", imgUrl);
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}
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};
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}).catch((message) => {
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alert(message);
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});
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};
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// 修复Test函数,确保只添加一次事件监听器
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window.Test = function() {
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console.log("1");
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if (inputObj != null) document.body.removeChild(inputObj);
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inputObj = document.createElement('input');
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inputObj.setAttribute('id', '_ef');
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inputObj.setAttribute('type', 'file');
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inputObj.setAttribute("style", 'visibility:hidden');
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document.body.appendChild(inputObj);
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// 移除之前的事件监听器,避免重复添加
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document.removeEventListener('input', window.imgChange);
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document.addEventListener('input', window.imgChange);
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var file = document.getElementById("_ef");
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file.click();
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file.value;
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console.log("2");
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};
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//添加功能---------
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function HtmlDownloadWord(bytes, reportdata) {
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var blob = new Blob([bytes]);
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var url = window.URL.createObjectURL(blob);
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generate(url, reportdata);
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}
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function loadFile(url, callback) {
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PizZipUtils.getBinaryContent(url, callback);
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}
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//处理base64数据
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const base64Regex =
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/^data:image\/(png|jpg|svg|svg\+xml);base64,/;
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const validBase64 =
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/^(?:[A-Za-z0-9+/]{4})*(?:[A-Za-z0-9+/]{2}==|[A-Za-z0-9+/]{3}=)?$/;
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function base64Parser(dataURL) {
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if (
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typeof dataURL !== "string" ||
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!base64Regex.test(dataURL)
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) {
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return false;
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}
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const stringBase64 = dataURL.replace(base64Regex, "");
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if (!validBase64.test(stringBase64)) {
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throw new Error(
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"Error parsing base64 data, your data contains invalid characters"
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);
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}
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// For nodejs, return a Buffer
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if (typeof Buffer !== "undefined" && Buffer.from) {
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return Buffer.from(stringBase64, "base64");
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}
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// For browsers, return a string (of binary content) :
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const binaryString = window.atob(stringBase64);
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const len = binaryString.length;
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const bytes = new Uint8Array(len);
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for (let i = 0; i < len; i++) {
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const ascii = binaryString.charCodeAt(i);
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bytes[i] = ascii;
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}
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return bytes.buffer;
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}
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const imageOptions = {
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getImage(tag) {
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return base64Parser(tag);
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},
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getSize() {
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console.log("大小已被调用");
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return [384, 216];
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},
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};
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function generate(url, reportdata) {
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loadFile(
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url,
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function (error, content) {
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if (error) {
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throw error;
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}
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//先处理unity传入的数据得到base64
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reportdata = (reportdata.replace(/<(.|\n)*?>/g, '') || ' ')
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.replace(/</g, '<')
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.replace(/>/g, '>');
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reportdata = JSON.parse(reportdata)
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var imageModule = new ImageModule(imageOptions);
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var zip = new PizZip(content);
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var doc = new window.docxtemplater(zip, {
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paragraphLoop: true,
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linebreaks: true,
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modules: [imageModule]
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});
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doc.compile();
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doc.render(reportdata);
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var out = doc.getZip().generate({
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type: "blob",
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mimeType:
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"application/vnd.openxmlformats-officedocument.wordprocessingml.document",
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compression: "DEFLATE",
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});
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saveAs(out, "实验报告.docx");
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});
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}
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document.body.appendChild(script);
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</script>
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</body>
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</html> |