55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
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//
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////////////////////////////////////////////////////////////////////////////////
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using UnityEngine;
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using UnityEngine.EventSystems;
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using GCSeries.Core.Input;
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namespace GCSeries.Core.EventSystems
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{
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public class ZPointerEventData : PointerEventData
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{
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public ZPointerEventData(EventSystem eventSystem)
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: base(eventSystem)
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{
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}
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/// <summary>
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/// A reference to the pointer responsible for dispatching
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/// the pointer event.
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/// </summary>
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public ZPointer Pointer { get; set; } = null;
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/// <summary>
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/// The event's associated pointer button id.
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/// </summary>
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public int ButtonId { get; set; } = -1;
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/// <summary>
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/// The pointer's 3D position delta since the last update.
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/// </summary>
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public Vector3 Delta3D { get; set; } = Vector3.zero;
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/// <summary>
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/// Is the pointer event in regards to a UI Object
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/// </summary>
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public bool IsUIObject { get; set; } = false;
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/// <summary>
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/// Checks whether the pointer is moving based on its 3D position delta.
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/// </summary>
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///
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/// <returns>
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/// True if the pointer is moving. False otherwise.
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/// </returns>
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public bool IsPointerMoving3D()
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{
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return (this.Delta3D.sqrMagnitude > 0);
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}
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}
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}
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