loudixvmuniu/Assets/_Scripts/Application/UI/SelectToolsPanel.cs
“CongG” d076b3917a 1、在物品栏选择物品时,若点击了错误的物品,则弹出错误提示(弹窗及提示文字见UI)
2、所有正确物品都被点击后,则弹出完成提示弹窗“物品准备已完成”(弹窗样式见UI)
2025-01-15 19:06:25 +08:00

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using CG.Framework;
using CG.UTility;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/*******************************************************************************
*Create By CG
*Function
*******************************************************************************/
namespace ZXK.LouDiXvMuNiu
{
public class SelectToolsPanel : UIBase
{
private Transform _toolsContent = null;
private GameObject _toolItemPrefab = null;
private List<GameObject> _toolBtnArray = new List<GameObject>();
private int _allTools = 0;
private int _curToolNumber = 0;
protected override void Awake()
{
base.Awake();
_toolsContent = GetWedage("ToolsItemContent_N").transform;
_toolItemPrefab = GetWedage("SelectToolsPanel_ToolsItem_N");
CreateTool();
}
private void OnEnable()
{
for (int i = 0; i < _toolBtnArray.Count; i++)
{
_toolBtnArray[i].transform.Find("BeUseImg").gameObject.SetActive(false);
//_toolBtnArray[i].transform.Find("BeUseImg/ChoseRight").gameObject.SetActive(false);
//_toolBtnArray[i].transform.Find("BeUseImg/ChoseError").gameObject.SetActive(false);
}
}
private void CreateTool()
{
List<NiuData> tempData = GameManager.Instance._DataNiuHandler.NiuStepTypeDic[GameManager.Instance._CurModelType];
for (int i = 0; i < tempData.Count; i++)
{
string itemTools = tempData[i].ToolsName;
string itemErroTools= tempData[i].OptionErro;
if (string.IsNullOrEmpty(itemTools)) continue;
string[] rightTools = itemTools.Split("|");
_allTools = rightTools.Length;
string[] erroTools = itemErroTools.Split("|");
string[] allTools = new string[rightTools.Length + erroTools.Length];
rightTools.CopyTo(allTools, 0);
erroTools.CopyTo(allTools, rightTools.Length);
for (int j = 0; j < allTools.Length; j++)
{
GameObject toolItemGeo = Instantiate(_toolItemPrefab, _toolsContent);
toolItemGeo.name = allTools[j];
toolItemGeo.transform.Find("NoUseImg/Text").GetComponent<Text>().text = allTools[j];
Sprite sprite = Resources.Load<Sprite>("ToolsLogo/" + allTools[j]);
//UtilitiesMng.LoadSpriteByURL(ItemInfo[i].picURL, (sprite) =>
//{
//DataBJCJHandler._BJCZSpriteArray.Add(ItemInfo[i].partName, sprite);
toolItemGeo.transform.Find("ToolsConnet").GetComponent<Image>().sprite = sprite;
//});
toolItemGeo.GetComponent<Button>().onClick.AddListener(() =>
{
NiuData curStep = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value;
if (!curStep.TaskType.Equals(ConstCtrl.TASKTYPE_ShowGeo)) return;
toolItemGeo.GetComponent<Button>().interactable = false;
string[] curTools = curStep.ToolsName.Split("|");
bool rightSelect = false;
for (int i = 0; i < curTools.Length; i++)
{
if (curTools[i].Equals(toolItemGeo.name)) rightSelect = true;
}
if (rightSelect)
{
toolItemGeo.transform.Find("BeUseImg").gameObject.SetActive(true);
toolItemGeo.transform.Find("BeUseImg/ChoseRight").gameObject.SetActive(true);
GameManager.Instance._EventManager.Raise(new ClickToolArgs() { SelectTool = toolItemGeo.name });
GameManager.Instance._DataNiuHandler.AddScore(curStep.ModuleName, curStep.ThreeTaskName, 1);
_curToolNumber++;
if (_curToolNumber == _allTools)
{
PopUpMng.PopChoseRightToast("<22><>е׼<D0B5><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 2.0f,()=> {
NiuData nextStep = GameManager.Instance._DataNiuHandler.GetNextStep();
GameManager.Instance._DataNiuHandler.CurNiuHandler.Value = nextStep;
});
}
}
else
{
PopUpMng.PopChoseErrorToast(curStep.ExamEvvr, 2.0f, () => {
toolItemGeo.transform.Find("BeUseImg").gameObject.SetActive(true);
toolItemGeo.transform.Find("BeUseImg/ChoseError").gameObject.SetActive(true);
});
}
});
toolItemGeo.SetActive(true);
_toolBtnArray.Add(toolItemGeo);
}
}
}
}
}