using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function *******************************************************************************/ namespace ZXK.LouDiXvMuNiu { public class SignalCtrl_ChangeMat : MonoBehaviour { [SerializeField] private MeshRenderer _onOffMeshRend; [SerializeField] private Texture _onPic; [SerializeField] private Texture _offPic; private void OnEnable() { _onOffMeshRend.materials[0].SetTexture("_BaseMap", _onPic); } private void OnDisable() { _onOffMeshRend.materials[0].SetTexture("_BaseMap", _offPic); } } }