using CG.Framework; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /******************************************************************************* *Create By CG *Function *******************************************************************************/ namespace ZXK.LouDiXvMuNiu { public class VolumeTranSettingPanel : UIBase { private Slider _voiceSlider = null; private Slider _flexibleSlider = null; private Button _voiceAdd_N = null; private Button _voiceSub_N = null; private Button _flexibleAdd_N = null; private Button _flexibleSub_N = null; private Button _closeBtn = null; protected override void Awake() { base.Awake(); _voiceSlider = GetWedage("VoiceSlider_N").GetComponent(); _flexibleSlider = GetWedage("FlexibleSlider_N").GetComponent(); _voiceAdd_N = GetWedage("VoiceAdd_N").GetComponent