using CG.Framework; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /******************************************************************************* *Create By CG *Function *******************************************************************************/ namespace ZXK.LouDiXvMuNiu { public class ExplainContainPanel : UIBase { private Toggle _trainTog = null; private Toggle _handlerTog = null; private GameObject _trainGeo = null; private GameObject _handlerGeo = null; private Button _closeBtn = null; protected override void Awake() { base.Awake(); _trainTog = GetWedage("TrainingInstruction_N").GetComponent(); _handlerTog = GetWedage("OperationInstruction_N").GetComponent(); _trainGeo = GetWedage("TrainExplainBG_N"); _handlerGeo = GetWedage("HandlerExplainBG_N"); _closeBtn = GetWedage("CloseBtn_N").GetComponent