using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/********************************************************************************
*Create By CG
*Function 只读,滑条,多选框
*********************************************************************************/
namespace CG.UTility
{
///
/// 只读
///
public class MyReadOnlyAttribute : PropertyAttribute
{
}
///
/// 滑条
///
public class MyRangeAttribute : PropertyAttribute
{
public float Min;//最小值
public float Max;//最大值
public MyRangeAttribute(float min, float max)
{
this.Min = min;
this.Max = max;
}
}
}