/******************************************************************************** *Create By CG *Function ״̬½Ó¿Ú *********************************************************************************/ namespace CG.Framework { public abstract class State { protected StateContext _stateContext; public StateContext _StateContext => _stateContext; public abstract string _SceneName { get; } public State(StateContext stateContext) { _stateContext = stateContext; } public abstract void EnterState(); } }