using CG.Framework; using System; /******************************************************************************** *Create By CG *Function Ö÷ҳ״̬ *********************************************************************************/ namespace ZXK.LouDiXvMuNiu { public class HomeState : State { public override string _SceneName => "Home"; public HomeState(StateContext stateContext) : base(stateContext) { } public override void EnterState() { UI_Manage.Instance.ShowPanel("HomePanel", Type.GetType("ZXK.LouDiXvMuNiu.HomePanel"), UIGroup.Main); } } }