#if (UNITY_5_4_OR_NEWER || (UNITY_5 && !UNITY_5_0 && !UNITY_5_1 && !UNITY_5_2 && !UNITY_5_3_0 && !UNITY_5_3_1 && !UNITY_5_3_2))
#define UNITY_HAS_VR
#endif
using UnityEngine;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2015-2020 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo.Demos
{
///
/// A demo for playing back 360 video on a mesh, handles rotation of the main camera
/// Supports rotation by VR device, gyroscope or mouse
///
public class SphereDemo : MonoBehaviour
{
[SerializeField]
private bool _zeroCameraPosition = true;
#pragma warning disable 0414 // suppress value not used warning
[SerializeField]
private bool _allowRecenter = false;
[SerializeField]
private bool _allowVrToggle = false;
[SerializeField]
private bool _lockPitch = false;
#pragma warning restore 0414 // restore value not used warning
private float _spinX;
private float _spinY;
private static bool IsVrPresent()
{
bool result = false;
#if UNITY_HAS_VR
#if UNITY_2019_3_OR_NEWER
var xrDisplaySubsystems = new List();
SubsystemManager.GetInstances(xrDisplaySubsystems);
foreach (var xrDisplay in xrDisplaySubsystems)
{
if (xrDisplay.running)
{
result = true;
break;
}
}
#else
result = (UnityEngine.VR.VRDevice.isPresent);
#endif
#endif
return result;
}
private void Start()
{
if (IsVrPresent())
{
return;
}
if (SystemInfo.supportsGyroscope)
{
Input.gyro.enabled = true;
if (this.transform.parent != null)
{
this.transform.parent.Rotate(new Vector3(90f, 0f, 0f));
}
}
}
private void OnDestroy()
{
if (SystemInfo.supportsGyroscope)
{
Input.gyro.enabled = false;
}
}
void Update()
{
#if UNITY_HAS_VR
if (IsVrPresent())
{
// Mouse click translates to gear VR touch to reset view
if (_allowRecenter && (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space)))
{
#if UNITY_2019_3_OR_NEWER
// TODO: should be using XRInputSubsystem.TryRecenter();
#else
UnityEngine.VR.InputTracking.Recenter();
#endif
}
#if UNITY_EDITOR || UNITY_STANDALONE_WIN
if (_allowVrToggle && Input.GetKeyDown(KeyCode.V))
{
UnityEngine.XR.XRSettings.enabled = !UnityEngine.XR.XRSettings.enabled;
}
#endif
}
else
#endif
{
if (SystemInfo.supportsGyroscope)
{
// Invert the z and w of the gyro attitude
this.transform.localRotation = new Quaternion(Input.gyro.attitude.x, Input.gyro.attitude.y, -Input.gyro.attitude.z, -Input.gyro.attitude.w);
}
// Also rotate from mouse / touch input
else
{
if (Input.GetMouseButton(0))
{
float h = 40.0f * -Input.GetAxis("Mouse X") * Time.deltaTime;
float v = 0f;
if (!_lockPitch)
{
v = 40.0f * Input.GetAxis("Mouse Y") * Time.deltaTime;
}
h = Mathf.Clamp(h, -0.5f, 0.5f);
v = Mathf.Clamp(v, -0.5f, 0.5f);
_spinX += h;
_spinY += v;
}
if (!Mathf.Approximately(_spinX, 0f) || !Mathf.Approximately(_spinY, 0f))
{
this.transform.Rotate(Vector3.up, _spinX);
this.transform.Rotate(Vector3.right, _spinY);
_spinX = Mathf.MoveTowards(_spinX, 0f, 5f * Time.deltaTime);
_spinY = Mathf.MoveTowards(_spinY, 0f, 5f * Time.deltaTime);
}
}
}
}
void LateUpdate()
{
if (_zeroCameraPosition)
{
Camera.main.transform.position = Vector3.zero;
}
}
}
}