using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function *******************************************************************************/ namespace CG.Framework { public class AudioEffectCtrl : AudioCtrl { private void Start() { Regist(); } private void OnDestroy() { UnRegister(); } public override void AdjustVolume(float Volue) { base.AdjustVolume(Volue); } protected override void Regist() { base.Regist(); } protected override void UnRegister() { base.UnRegister(); } } }