using CG.Framework; using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function *******************************************************************************/ namespace ZXK.LouDiXvMuNiu { public class HomePanel : UIBase { protected override void Awake() { base.Awake(); AddEventListener("Teach_N", UIEventType.OnButtonClick, () => { GameManager.Instance._IsTrain = true; GameManager.Instance._StateContext.SetState( new ModelSelectState(GameManager.Instance._StateContext)); }); AddEventListener("Train_N", UIEventType.OnButtonClick, () => { GameManager.Instance._IsTrain = false; GameManager.Instance._StateContext.SetState( new ModelSelectState(GameManager.Instance._StateContext)); }); } } }