using System.Collections; using System.Collections.Generic; using UnityEngine; public class TimeScaleController : MonoBehaviour { [Range(0, 10)] public float animSpeed = 1.0f; private void Update() { Time.timeScale = animSpeed; if (Input.GetKeyUp(KeyCode.F8)) { animSpeed++; } if (Input.GetKeyUp(KeyCode.F7)) { animSpeed--; } if (Input.GetKeyUp(KeyCode.F12)) { animSpeed = 1; } if (Input.GetKeyUp(KeyCode.F11)) { animSpeed = 0; } if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) { if (Input.GetKeyDown(KeyCode.C)) { string str = string.Empty; str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}"; } } } }