using CG.UTility; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; /******************************************************************************* *Create By CG *Function *******************************************************************************/ namespace Test { public class CreateGeo : MonoBehaviour { private string a = "×¢ÉäÆ÷|ÔÐͪÒõµÀ˨£¨CIDR£©|³¤±úǯ|ÂÈǰÁÐÏ©´¼|ǰÁÐÏÙËØ£¨PG£©|Ïû¶¾Ö½½í|´ÙÂÑÅÝÉú³ÉËØ£¨FSH£©|ÔÐÂíѪÇå´ÙÐÔÏÙ¼¤ËØ£¨PMSG£©|¾ÛÒÒÏ©ßÙ¿©Íéͪ£¨PVP£©|¿¨²¨Ç°ÁÐÏÙËØ£¨¼×»ù-PGF2¦Á£©ÏÔ΢¾µ|ÔØ²£Æ¬|¸Ç²£Æ¬|²£Á§°ô|ºãÎÂÔØÎį̈|Ê侫Æ÷|ÍâÌ×¹Ü|±£¶¨¼Ü|Ò»´ÎÐÔ³¤±ÛËÜÁÏÊÖÌ×|ºãÎÂˮԡ¹ø|Ä÷×Ó|ϸ¹Ü¼ô|0.3%¸ßÃÌËá¼Ø|À©ÕŰô|³åÂѹÜ|×¢ÉäÆ÷|ÈÝÆ÷|³åÂÑÒº|ÇàÃ¹ËØ|Á´Ã¹ËØ"; //public GameObject prefab; //public Transform parnet; //[ContextMenu("CreateGeo")] //void CreateGeoM() //{ // string[] aArray = a.Split("|"); // for (int i = 0; i < aArray.Length; i++) // { // GameObject b = Instantiate(prefab, parnet); // b.name = aArray[i]; // b.transform.localPosition = new Vector3(i, 0, 0); // } //} private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { transform.GetComponent().PlayForward(); } } //public SignalListener signalListener; public void TestLog() { Debug.Log("²âÊÔ´¥·¢Æ÷"); } } }