using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function *******************************************************************************/ namespace CG.Framework { public class LoadingSceenPanel : UIBase { private Transform _img = null; private float _rotSpeed = 90.0f; protected override void Awake() { base.Awake(); _img = transform.Find("Image/Image"); } private void FixedUpdate() { _img.Rotate(Vector3.back * Time.deltaTime * _rotSpeed); } } }