using CG.Framework; using CG.UTility; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /******************************************************************************* *Create By CG *Function *******************************************************************************/ namespace ZXK.LouDiXvMuNiu { public class AppSettingPanel : UIBase { private GameObject _modelNameGeo = null; private Button _homeBtn = null; private Button _scoreBtn = null; private Button _desBtn = null; private Button _setBtn = null; private Button _closeBtn = null; private Button _backBtn = null; protected override void Awake() { base.Awake(); _modelNameGeo = GetWedage("TitleImg_N"); _homeBtn = GetWedage("homeBtn_N").GetComponent