using CG.Framework; using CG.UTility; using System; /******************************************************************************* *Create By CG *Function *******************************************************************************/ namespace ZXK.LouDiXvMuNiu { public class TimerCheckPanel : UIBase { protected override void Awake() { base.Awake(); PopUpMng.PopAlert("提示", "当前模块已完成", "确认", () => { if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState")) { PopUpMng._TriAble = false; UI_Manage.Instance.ShowPanel("ScoreDataPanel", Type.GetType("ZXK.LouDiXvMuNiu.ScoreDataPanel"), UIGroup.Tip); } }); } } }