using CG.Framework; using CG.UTility; using System; using UnityEngine; /******************************************************************************** *Create By CG *Function Ö÷ҳ״̬ *********************************************************************************/ namespace ZXK.LouDiXvMuNiu { public class HomeState : State { public override string _SceneName => "Home"; public HomeState(StateContext stateContext) : base(stateContext) { } public override void EnterState() { UI_Manage.Instance.ShowPanel("HomePanel", Type.GetType("ZXK.LouDiXvMuNiu.HomePanel"), UIGroup.Main); DateManager.UpdateTime(Tip, Tip, success: () => { }); } public void Tip(string str) { PopUpMng.PopAlert("", str, "È·¶¨", () => { Application.Quit(); }); } } }