using CG.Framework; using CG.UTility; using System; using UnityEngine; /******************************************************************************** *Create By CG *Function Ö÷ҳ״̬ *********************************************************************************/ namespace ZXK.LouDiXvMuNiu { public class TimerCheckState : State { public override string _SceneName => "TimerCheck"; public TimerCheckState(StateContext stateContext) : base(stateContext) { } public override void EnterState() { } } }