//////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2007-2020 , Inc. All Rights Reserved. // //////////////////////////////////////////////////////////////////////////////// using UnityEngine; using UnityEngine.EventSystems; namespace GCSeries.Core.Samples { public class IPointerHandlerLogger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler { public void OnPointerEnter(PointerEventData eventData) { Debug.Log("Pointer Entered"); } public void OnPointerExit(PointerEventData eventData) { Debug.Log("Pointer Exited"); } public void OnPointerDown(PointerEventData eventData) { Debug.Log("Pointer Down"); } public void OnPointerUp(PointerEventData eventData) { Debug.Log("Pointer Up"); } public void OnPointerClick(PointerEventData eventData) { Debug.Log("Pointer Click"); } } }