using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function 常量控制 *******************************************************************************/ namespace CG.UTility { public class ConstCtrl { public const string RSC_Folder_UIPATH = "UIPrefabs/"; public const string RSC_Folder_SYSTEMLOGOPATH = "SystemTypeLogo/"; public const string EXCEL_PATH = "/Excel/"; public const string JSON_PATH ="/ExcelJson/"; public const string CSHARP_PATH = "/ExcelCSharpPath/"; public const string ModuleName_TQFAQCL = "牛的同期发情处理"; public const string ModuleName_CSPLCL = "牛的超数排卵处理"; public const string ModuleName_JZLVJC = "精子活率检查"; public const string ModuleName_RGSJ = "牛的人工授精"; public const string ModuleName_CP = "牛的冲胚"; public const string ModuleName_PTXZ = "胚胎选择"; public const string ModuleName_PTYZ = "胚胎移植"; public const string ModuleName_YYZD = "妊娠鉴定"; public const string TaskName_JieShao = "内容介绍"; public const string TaskName_OperationPlan = "操作准备"; public const string TaskName_ActualOperation = "实际操作"; public const string ThreeTaskName_PeoplePlan = "人员准备"; public const string ThreeTaskName_PrepareGeo = "物品准备"; public const string TASKTYPE_WordExp = "文字说明"; public const string TASKTYPE_PicExp = "图示说明"; public const string TASKTYPE_ShowGeo = "物品展示"; public const string TASKTYPE_Anim = "动画"; public const string TASKTYPE_ImgManual = "手动关闭"; public const string TASKTYPE_Tran = "过渡"; public const string TASKTYPE_TranAnim = "过渡动画"; public const string TASKTYPE_ChoiceVideoQuestion = "视频选择题"; public const string TASKTYPE_ChoicePicQuestion = "图片选择题"; public const string TASKTYPE_Video = "视频"; public const string TASKTYPE_VideoAuto = "视频(自动)"; public const string TASKTYPE_Finish = "完成"; public const string VIDEO_CSDY_PATH = @"\AVProVideo\"; public const string FOLDER_PDF_PATH = @"\LouDiXvMuNiu\PDF\"; public const string OPRATION2_IMG_PATH = "OprationImgs/操作说明02"; public const string OPRATION1_IMG_PATH = "OprationImgs/操作说明01"; public const string SceneTool_Tag = "nohide";//点击后也不会隐藏的工具 } }