每个环节前,加一个环节名称的呈现

This commit is contained in:
丛刚 2025-02-11 14:21:35 +08:00
parent 6dde250aef
commit ddafb5b502
4 changed files with 92 additions and 22 deletions

View File

@ -2050,7 +2050,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 5, y: 0}
m_SizeDelta: {x: -10, y: 0}
m_SizeDelta: {x: -10, y: 50}
m_Pivot: {x: 0, y: 1}
--- !u!222 &5184453082923954450
CanvasRenderer:
@ -4510,7 +4510,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &6909671619946731258
RectTransform:
m_ObjectHideFlags: 0
@ -6115,7 +6115,7 @@ RectTransform:
m_Father: {fileID: 1169451575554686425}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
@ -9775,7 +9775,7 @@ RectTransform:
m_Father: {fileID: 6217422223439787322}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}

View File

@ -12,6 +12,8 @@ GameObject:
- component: {fileID: 3731273582728425241}
- component: {fileID: 6766142397346494237}
- component: {fileID: 2815523795474415186}
- component: {fileID: 3857849087552778732}
- component: {fileID: 7429251951377472192}
m_Layer: 5
m_Name: ShowTitleUIPrefab
m_TagString: Untagged
@ -155,6 +157,48 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d583acfdce1cdc34d8fd388fed42eb8a, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!225 &3857849087552778732
CanvasGroup:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 961553053187823139}
m_Enabled: 1
m_Alpha: 0
m_Interactable: 0
m_BlocksRaycasts: 1
m_IgnoreParentGroups: 0
--- !u!114 &7429251951377472192
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 961553053187823139}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
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m_Sprite: {fileID: 0}
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m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &2338194075695899517
GameObject:
m_ObjectHideFlags: 0

View File

@ -277,6 +277,19 @@ namespace ZXK.LouDiXvMuNiu
UpdateSelectItem(obj);
WordExplain(obj);
if (GameManager.Instance._DataNiuHandler.CurNiuHandler.Value.TaskName == ConstCtrl.TaskName_ActualOperation
&&GameManager.Instance._DataNiuHandler.CurNiuHandler.PreviousValue.ThreeTaskName!=
GameManager.Instance._DataNiuHandler.CurNiuHandler.Value.ThreeTaskName)
{
imgIntroduceGeo.SetActive(false);
_introduceGeo.SetActive(false);
UI_Manage.Instance.HidePanel("ShowToastUIPrefab");
GameObject showTitleUIGeo = UI_Manage.Instance.ShowPanel("ShowTitleUIPrefab", Type.GetType("ZXK.LouDiXvMuNiu.ShowTitleUIPrefab"), UIGroup.Tip);
showTitleUIGeo.GetComponent<ShowTitleUIPrefab>().SetTextAudMsg(obj.ThreeTaskName, null, () =>
{
WordTip(obj);
});
}
//此处判断是否显示工具箱
if (!GameManager.Instance._IsTrain&&
@ -615,10 +628,25 @@ namespace ZXK.LouDiXvMuNiu
}
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(890.0f, 966.0f);
}
else if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_Anim))
_nextBtn.onClick.RemoveAllListeners();
_nextBtn.onClick.AddListener(() =>
{
if (NiuSceneMng._Instance._IsPlayAnm) return;
_defaultCameraTRTog.isOn = true;
NiuData nextStep= GameManager.Instance._DataNiuHandler.GetNextStep();
if (nextStep.TaskType == ConstCtrl.TASKTYPE_Tran)
{
nextStep = GameManager.Instance._DataNiuHandler.GetNextStep(nextStep);
}
GameManager.Instance._DataNiuHandler.CurNiuHandler.Value = nextStep;
});
}
private void WordTip(NiuData obj)
{
if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_Anim))
{
imgIntroduceGeo.SetActive(false);
_introduceGeo.SetActive(false);
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
{
if (string.IsNullOrEmpty(obj.ProcessDescription))
@ -643,20 +671,9 @@ namespace ZXK.LouDiXvMuNiu
}
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(890.0f, 966.0f);
}
_nextBtn.onClick.RemoveAllListeners();
_nextBtn.onClick.AddListener(() =>
{
if (NiuSceneMng._Instance._IsPlayAnm) return;
_defaultCameraTRTog.isOn = true;
NiuData nextStep= GameManager.Instance._DataNiuHandler.GetNextStep();
if (nextStep.TaskType == ConstCtrl.TASKTYPE_Tran)
{
nextStep = GameManager.Instance._DataNiuHandler.GetNextStep(nextStep);
}
GameManager.Instance._DataNiuHandler.CurNiuHandler.Value = nextStep;
});
}
/// <summary>
/// 手动摄像机则按钮变为false
/// </summary>

View File

@ -1,14 +1,16 @@
using System;
using System.Collections;
using System.Collections.Generic;
using CG.Framework;
using CG.UTility;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
/*******************************************************************************
*Create By CG
*Function
*******************************************************************************/
namespace ZXK.GYJQR
namespace ZXK.LouDiXvMuNiu
{
public class ShowTitleUIPrefab : UIBase
{
@ -21,8 +23,15 @@ namespace ZXK.GYJQR
_audioClipCtrl = gameObject.AddComponent<AudioEffectCtrl>();
}
}
public void SetTextAudMsg(string content, string audName)
public void SetTextAudMsg(string content, string audName,Action callback = null)
{
Sequence sequence = DOTween.Sequence();
sequence.Append(transform.GetComponent<CanvasGroup>().DOFade(1.0f, 0.5f))
.Append(transform.GetComponent<CanvasGroup>().DOFade(0.0f, 0.5f).SetDelay(1.0f).OnComplete(()=> {
if (callback != null) callback();
Destroy(gameObject);
}));
Text textTemp = transform.Find("TxtBG/Text").GetComponent<Text>();
if (UtilitiesMng.GetTransCharNum(content) > 68)
{