考核模式中,弹了模块完成的弹窗提示之后。点击【确定】,该弹窗关闭,同时,自动弹出成绩的弹窗。

This commit is contained in:
CG 2025-01-19 20:55:23 +08:00
parent 8c575de0fa
commit bef3a6d223

View File

@ -433,7 +433,13 @@ namespace ZXK.LouDiXvMuNiu
if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_Finish))
{
NiuSceneMng._Instance.TimelineContinue();
PopUpMng.PopAlert("提示", "当前模块已完成", "确认", null);
PopUpMng.PopAlert("提示", "当前模块已完成", "确认", ()=> {
if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
{
PopUpMng._TriAble = false;
UI_Manage.Instance.ShowPanel("ScoreDataPanel", Type.GetType("ZXK.LouDiXvMuNiu.ScoreDataPanel"), UIGroup.Tip);
}
});
}
}
public void UodateCameraTRID(NiuData obj)