diff --git a/Assets/Third/KinematicCharacterController/ExampleCharacter/Scripts/ExampleCharacterCamera.cs b/Assets/Third/KinematicCharacterController/ExampleCharacter/Scripts/ExampleCharacterCamera.cs index 08db393..62e5239 100644 --- a/Assets/Third/KinematicCharacterController/ExampleCharacter/Scripts/ExampleCharacterCamera.cs +++ b/Assets/Third/KinematicCharacterController/ExampleCharacter/Scripts/ExampleCharacterCamera.cs @@ -74,7 +74,12 @@ namespace KinematicCharacterController.Examples PlanarDirection = Vector3.forward; } + public void ResetTR(Vector3 rotDefault) + { + _targetVerticalAngle = rotDefault.x; + PlanarDirection = FollowTransform.forward; + } // Set the transform that the camera will orbit around public void SetFollowTransform(Transform t) { diff --git a/Assets/_Scripts/Application/UI/OperationStepPanel.cs b/Assets/_Scripts/Application/UI/OperationStepPanel.cs index a0d4455..47817dc 100644 --- a/Assets/_Scripts/Application/UI/OperationStepPanel.cs +++ b/Assets/_Scripts/Application/UI/OperationStepPanel.cs @@ -630,6 +630,7 @@ namespace ZXK.LouDiXvMuNiu kinematic.SetPositionAndRotation(pos, Quaternion.Euler(0, rot.y, 0));///设置相机旋转,位置 characterCamera.transform.rotation = Quaternion.Euler(rot.x, rot.y, 0); characterCamera.transform.position = characterCamera.pos.transform.position; + characterCamera.ResetTR(rot); } } } \ No newline at end of file