枪材质改为银灰色

This commit is contained in:
丛刚 2025-02-28 16:06:33 +08:00
parent 1d5fccf324
commit 708ce4e67b

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@ -99,12 +99,12 @@ Material:
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.2
- _Metallic: 0.148
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _Smoothness: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@ -113,8 +113,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.9245283, g: 0.8940014, b: 0.8940014, a: 1}
- _Color: {r: 0.9245283, g: 0.8940014, b: 0.8940014, a: 1}
- _BaseColor: {r: 0.6509434, g: 0.6509434, b: 0.6509434, a: 1}
- _Color: {r: 0.6509434, g: 0.6509434, b: 0.6509434, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []