提交添加的UI主题框
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Assets/Resources/UIPrefabs/ShowTitleUIPrefab.prefab
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Assets/Resources/UIPrefabs/ShowTitleUIPrefab.prefab
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7
Assets/Resources/UIPrefabs/ShowTitleUIPrefab.prefab.meta
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Assets/Resources/UIPrefabs/ShowTitleUIPrefab.prefab.meta
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48
Assets/_Scripts/Application/UI/ShowTitleUIPrefab.cs
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Assets/_Scripts/Application/UI/ShowTitleUIPrefab.cs
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using System.Collections;
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using System.Collections.Generic;
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using CG.Framework;
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using CG.UTility;
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using UnityEngine;
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using UnityEngine.UI;
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/*******************************************************************************
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*Create By CG
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*Function
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*******************************************************************************/
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namespace ZXK.GYJQR
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{
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public class ShowTitleUIPrefab : UIBase
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{
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private AudioEffectCtrl _audioClipCtrl = null;
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protected override void Awake()
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{
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base.Awake();
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if (!transform.TryGetComponent(out _audioClipCtrl))
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{
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_audioClipCtrl = gameObject.AddComponent<AudioEffectCtrl>();
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}
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}
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public void SetTextAudMsg(string content, string audName)
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{
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Text textTemp = transform.Find("TxtBG/Text").GetComponent<Text>();
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if (UtilitiesMng.GetTransCharNum(content) > 68)
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{
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textTemp.alignment = TextAnchor.MiddleLeft;
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}
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else
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{
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textTemp.alignment = TextAnchor.MiddleCenter;
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}
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textTemp.text = content;
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if (string.IsNullOrEmpty(audName)) return;
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string audioPath = Application.streamingAssetsPath + "/Audios/NiuTips/" + audName + ".mp3";
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CG.UTility.UtilitiesMng.LoadAudio(audioPath, (AudioClip clip) =>
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{
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if (clip)
|
||||||
|
{
|
||||||
|
GetComponent<AudioSource>().clip = clip;
|
||||||
|
GetComponent<AudioSource>().Play();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/_Scripts/Application/UI/ShowTitleUIPrefab.cs.meta
Normal file
11
Assets/_Scripts/Application/UI/ShowTitleUIPrefab.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0f7b356aaa6b61b49a0ee53300bd812a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
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Reference in New Issue
Block a user