修改此步骤需要点击的工具函数
考核模式支持两个工具任选一个即可
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@ -365,7 +365,7 @@
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"CameraDefaultTR": "1.346_-2.303_-0.54|0_0_0",
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"CameraDefaultTR": "1.346_-2.303_-0.54|0_0_0",
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"CameraNearTR": "",
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"CameraNearTR": "",
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"QNextNum": 16,
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"QNextNum": 16,
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"ExamModelBT": "",
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"ExamModelBT": "阴道栓*长柄钳",
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"ExamTip": "请按顺序进行相关操作",
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"ExamTip": "请按顺序进行相关操作",
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"ExamEvvr": "选择错误,应先准备阴道栓",
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"ExamEvvr": "选择错误,应先准备阴道栓",
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"Question": "",
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"Question": "",
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@ -1665,7 +1665,7 @@
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"CameraDefaultTR": "1.346_-2.303_-0.54|0_0_0",
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"CameraDefaultTR": "1.346_-2.303_-0.54|0_0_0",
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"CameraNearTR": "",
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"CameraNearTR": "",
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"QNextNum": 68,
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"QNextNum": 68,
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"ExamModelBT": "",
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"ExamModelBT": "阴道栓*长柄钳",
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"ExamTip": "请按顺序进行相关操作",
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"ExamTip": "请按顺序进行相关操作",
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"ExamEvvr": "选择错误,应先准备阴道栓",
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"ExamEvvr": "选择错误,应先准备阴道栓",
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"Question": "",
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"Question": "",
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@ -2390,7 +2390,7 @@
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"CameraDefaultTR": "",
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"CameraDefaultTR": "",
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"CameraNearTR": "",
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"CameraNearTR": "",
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"QNextNum": 97,
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"QNextNum": 97,
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"ExamModelBT": "",
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"ExamModelBT": "玻璃棒*牛的精液A*牛的精液B*牛的精液C",
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"ExamTip": "请按顺序进行相关操作",
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"ExamTip": "请按顺序进行相关操作",
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"ExamEvvr": "选择错误,应蘸取精液",
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"ExamEvvr": "选择错误,应蘸取精液",
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"Question": "",
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"Question": "",
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@ -3140,7 +3140,7 @@
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"CameraDefaultTR": "1.7027_-2.303_-0.659|7_0_0",
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"CameraDefaultTR": "1.7027_-2.303_-0.659|7_0_0",
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"CameraNearTR": "",
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"CameraNearTR": "",
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"QNextNum": 128,
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"QNextNum": 128,
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"ExamModelBT": "",
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"ExamModelBT": "0.3%高锰酸钾*消毒纸巾",
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"ExamTip": "",
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"ExamTip": "",
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"ExamEvvr": "",
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"ExamEvvr": "",
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"Question": "",
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"Question": "",
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@ -3815,7 +3815,7 @@
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"CameraDefaultTR": "1.7027_-2.303_-0.659|7_0_0",
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"CameraDefaultTR": "1.7027_-2.303_-0.659|7_0_0",
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"CameraNearTR": "",
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"CameraNearTR": "",
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"QNextNum": 155,
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"QNextNum": 155,
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"ExamModelBT": "",
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"ExamModelBT": "Cpbeizi*Cpxiaoduzhijin",
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"ExamTip": "请按顺序进行相关操作",
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"ExamTip": "请按顺序进行相关操作",
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"ExamEvvr": "选择错误,应使用扩张棒操作",
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"ExamEvvr": "选择错误,应使用扩张棒操作",
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"Question": "",
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"Question": "",
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@ -4515,7 +4515,7 @@
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"CameraDefaultTR": "",
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"CameraDefaultTR": "",
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"CameraNearTR": "",
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"CameraNearTR": "",
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"QNextNum": 182,
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"QNextNum": 182,
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"ExamModelBT": "",
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"ExamModelBT": "高硼硅玻璃细管*口吸管",
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"ExamTip": "请按顺序进行相关操作",
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"ExamTip": "请按顺序进行相关操作",
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"ExamEvvr": "选择错误,应选择玻璃细管和口吸管",
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"ExamEvvr": "选择错误,应选择玻璃细管和口吸管",
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"Question": "",
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"Question": "",
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@ -6834,6 +6834,12 @@ Transform:
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type: 3}
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type: 3}
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m_PrefabInstance: {fileID: 416603169}
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m_PrefabInstance: {fileID: 416603169}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &416603171 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 265685189950564712, guid: a623bdd0c9a05dd448dd9cc858aca9f1,
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type: 3}
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m_PrefabInstance: {fileID: 416603169}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &422360618
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--- !u!1001 &422360618
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -9230,6 +9236,12 @@ Transform:
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type: 3}
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type: 3}
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m_PrefabInstance: {fileID: 587790278}
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m_PrefabInstance: {fileID: 587790278}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &587790280 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 265685189950564712, guid: a623bdd0c9a05dd448dd9cc858aca9f1,
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type: 3}
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m_PrefabInstance: {fileID: 587790278}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &588346246
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--- !u!1 &588346246
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -10994,6 +11006,12 @@ Transform:
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type: 3}
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type: 3}
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m_PrefabInstance: {fileID: 694871476}
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m_PrefabInstance: {fileID: 694871476}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &694871478 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 265685189950564712, guid: a623bdd0c9a05dd448dd9cc858aca9f1,
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type: 3}
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m_PrefabInstance: {fileID: 694871476}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &698929352
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--- !u!1 &698929352
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -13830,6 +13848,14 @@ MonoBehaviour:
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- {fileID: 985674199115698890}
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- {fileID: 985674199115698890}
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- {fileID: 1752369248}
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- {fileID: 1752369248}
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- {fileID: 1608547272}
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- {fileID: 1608547272}
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_signTrans:
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- {fileID: 412918334}
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- {fileID: 1385361293}
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- {fileID: 416603171}
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- {fileID: 587790280}
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- {fileID: 1800198919}
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- {fileID: 694871478}
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- {fileID: 1160721213}
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_peoplePlanTimeLineClip: {fileID: 11400000, guid: 650596eb2f54a364eaf5458ae2439d75,
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_peoplePlanTimeLineClip: {fileID: 11400000, guid: 650596eb2f54a364eaf5458ae2439d75,
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type: 2}
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type: 2}
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_CSPLCLTimeLineClip: {fileID: 11400000, guid: 66029414ec3d89b469ed349852ba3d92,
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_CSPLCLTimeLineClip: {fileID: 11400000, guid: 66029414ec3d89b469ed349852ba3d92,
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@ -17526,6 +17552,12 @@ Transform:
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type: 3}
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type: 3}
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m_PrefabInstance: {fileID: 1160721211}
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m_PrefabInstance: {fileID: 1160721211}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1160721213 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 265685189950564712, guid: a623bdd0c9a05dd448dd9cc858aca9f1,
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type: 3}
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m_PrefabInstance: {fileID: 1160721211}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1161844727
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--- !u!1 &1161844727
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -19760,6 +19792,12 @@ Transform:
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type: 3}
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type: 3}
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m_PrefabInstance: {fileID: 1385361291}
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m_PrefabInstance: {fileID: 1385361291}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1385361293 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 265685189950564712, guid: a623bdd0c9a05dd448dd9cc858aca9f1,
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type: 3}
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m_PrefabInstance: {fileID: 1385361291}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1391538821
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--- !u!1 &1391538821
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -22818,6 +22856,12 @@ Transform:
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type: 3}
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type: 3}
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m_PrefabInstance: {fileID: 1800198917}
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m_PrefabInstance: {fileID: 1800198917}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1800198919 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 265685189950564712, guid: a623bdd0c9a05dd448dd9cc858aca9f1,
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type: 3}
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m_PrefabInstance: {fileID: 1800198917}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1808384780
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--- !u!1 &1808384780
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -19,11 +19,15 @@ namespace ZXK.LouDiXvMuNiu
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//物品展示
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//物品展示
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[SerializeField]
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[SerializeField]
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private Transform[] _toolContain = null;
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private Transform[] _toolContain = null;
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[SerializeField]//所有作为标签出现在场景中的物体
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private GameObject[] _signTrans = null;
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private List<Transform> _curModuleToolArray = new List<Transform>();//当前步骤需要用到的所有工具
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private List<Transform> _curModuleToolArray = new List<Transform>();//当前步骤需要用到的所有工具
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//动画交互
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//动画交互
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public NiuData _CurSceneStep;//为了方便做对比,临时保存当前步骤
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public NiuData _CurSceneStep;//为了方便做对比,临时保存当前步骤
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private Dictionary<bool, List<GameObject>> _curStepUseBTDic;//当前步骤要点击的所有物体,true表示正确选项,false表示错误选项
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private Dictionary<bool, List<GameObject>> _curStepUseBTDic;//当前步骤要点击的所有物体,true表示两个物体都要点,false表示点击其中一个即可
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public Dictionary<bool, List<GameObject>> _CurStepUseBtDic { get => _curStepUseBTDic; }
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private List<OutLineRender> _currentHighlights = new List<OutLineRender>();
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private List<OutLineRender> _currentHighlights = new List<OutLineRender>();
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private PlayableDirector _curTimeLine = null;
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private PlayableDirector _curTimeLine = null;
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private TimelineDirectorCtrl _curTimeLineCtrl = null;
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private TimelineDirectorCtrl _curTimeLineCtrl = null;
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@ -304,67 +308,69 @@ namespace ZXK.LouDiXvMuNiu
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/// 获取此步骤需要点击的工具
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/// 获取此步骤需要点击的工具
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/// </summary>
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/// </summary>
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/// <param name="step"></param>
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/// <param name="step"></param>
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public List<GameObject> GetNeedClickTools(NiuData step)
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public void GetNeedClickTools(NiuData step)
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{
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{
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List<GameObject> triGeos = new List<GameObject>();
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for (int i = 0; i < _signTrans.Length; i++)
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List<NiuData> tempData = GameManager.Instance._DataNiuHandler.NiuStepTypeDic[GameManager.Instance._CurModelType];
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for (int i = 0; i < tempData.Count; i++)
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{
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{
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if (tempData[i].TaskType==ConstCtrl.TASKTYPE_Tran) continue;
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_signTrans[i].SetActive(false);
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string[] tris = tempData[i].ModelBT.Split("|");
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for (int j = 0; j < tris.Length; j++)
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{
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GameObject toolGeo = UtilitiesMng.GetGeoByName(new Transform[1] { transform }, tris[j], true);
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if (toolGeo && !triGeos.Contains(toolGeo))
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{
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if (toolGeo.name.Contains("sign"))
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{
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toolGeo.SetActive(false);
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}
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triGeos.Add(toolGeo);
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}
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}
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}
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}
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_curStepUseBTDic = new Dictionary<bool, List<GameObject>>();
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_curStepUseBTDic = new Dictionary<bool, List<GameObject>>();
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List<GameObject> toolTemp = new List<GameObject>();
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List<GameObject> toolTemp = new List<GameObject>();
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string[] tempBtArray = step.ModelBT.Split("+");
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if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
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if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState")
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&&!string.IsNullOrEmpty(step.ExamModelBT))
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{
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{
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tempBtArray = step.ExamModelBT.Split("+");
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string[] tempBts = step.ModelBT.Split("|");
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}
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string[] tempSelects = tempBts[0].Split("+");
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for (int i = 0; i < tempBtArray.Length; i++)
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for (int i = 0; i < tempSelects.Length; i++)
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{
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string[] tempBts = tempBtArray[i].Split("|");
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int count = 0;
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if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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{
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{
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count = tempBts.Length;
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GameObject tempGeo = UtilitiesMng.GetGeoByName(new Transform[1] { transform }, tempSelects[i], true);
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}
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else
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{
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count = 1;
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}
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for (int j = 0; j < count; j++)
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{
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GameObject tempGeo = UtilitiesMng.GetGeoByName(new Transform[1] { transform }, tempBts[j], true);
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if (tempGeo == null) continue;
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if (tempGeo == null) continue;
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tempGeo.SetActive(true);
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tempGeo.SetActive(true);
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toolTemp.Add(tempGeo);
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toolTemp.Add(tempGeo);
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if (_curStepUseBTDic.ContainsKey(j == 0))
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}
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_curStepUseBTDic.Add(true, toolTemp);
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}
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if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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{
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string[] tempBts = step.ModelBT.Split("|");
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if (!string.IsNullOrEmpty(step.ExamModelBT))
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{
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tempBts = step.ExamModelBT.Split("|");
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}
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for (int i = 0; i < tempBts.Length; i++)
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{
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string[] tempExamSelects = null;
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if (tempBts[i].Contains("+"))
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{
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{
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_curStepUseBTDic[j == 0].Add(tempGeo);
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tempExamSelects = tempBts[i].Split("+");
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}
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else if (tempBts[i].Contains("*"))
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{
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tempExamSelects = tempBts[i].Split("*");
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}
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}
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else
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else
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{
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{
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List<GameObject> tempList = new List<GameObject>();
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tempExamSelects = new string[1] { tempBts[i] };
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tempList.Add(tempGeo);
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}
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_curStepUseBTDic.Add(j == 0, tempList);
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for (int j = 0; j < tempExamSelects.Length; j++)
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{
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GameObject tempGeo = UtilitiesMng.GetGeoByName(new Transform[1] { transform }, tempExamSelects[j], true);
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if (tempGeo == null) continue;
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tempGeo.SetActive(true);
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if (i == 0)
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{
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toolTemp.Add(tempGeo);
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}
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}
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if (tempBts[i].Contains("*"))
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{
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_curStepUseBTDic.Add(false, toolTemp);
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}
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else
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{
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_curStepUseBTDic.Add(true, toolTemp);
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}
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}
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}
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}
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}
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}
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return toolTemp;
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}
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}
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/// <summary>
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/// <summary>
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/// 让此步骤需要点击的物体高亮显示
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/// 让此步骤需要点击的物体高亮显示
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@ -447,25 +453,36 @@ namespace ZXK.LouDiXvMuNiu
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if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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{
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{
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bool addScoreTemp = true;
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bool addScoreTemp = true;
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List<GameObject> useBts = _curStepUseBTDic[true];
|
List<GameObject> useBts = new List<GameObject>();
|
||||||
|
if (_curStepUseBTDic.ContainsKey(false))
|
||||||
if (useBts.Contains(triGeo))
|
|
||||||
{
|
{
|
||||||
if (triGeo.GetComponent<OutLineRender>())
|
useBts = _curStepUseBTDic[false];
|
||||||
|
if (useBts.Contains(triGeo))
|
||||||
{
|
{
|
||||||
triGeo.GetComponent<OutLineRender>().enabled = false;
|
useBts.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(_curStepUseBTDic.ContainsKey(true))
|
||||||
|
{
|
||||||
|
useBts = _curStepUseBTDic[true];
|
||||||
|
if (useBts.Contains(triGeo))
|
||||||
|
{
|
||||||
|
if (triGeo.GetComponent<OutLineRender>())
|
||||||
|
{
|
||||||
|
triGeo.GetComponent<OutLineRender>().enabled = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
triGeo.SetActive(false);
|
||||||
|
}
|
||||||
|
useBts.Remove(triGeo);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
triGeo.SetActive(false);
|
PopUpMng.PopChoseErrowToast(_CurSceneStep.ExamEvvr, 2.0f);
|
||||||
|
useBts.Clear();
|
||||||
|
addScoreTemp = false;
|
||||||
}
|
}
|
||||||
useBts.Remove(triGeo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
PopUpMng.PopChoseErrowToast(_CurSceneStep.ExamEvvr, 2.0f);
|
|
||||||
useBts.Clear();
|
|
||||||
addScoreTemp = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (useBts.Count == 0)
|
if (useBts.Count == 0)
|
||||||
|
|||||||
@ -345,8 +345,8 @@ namespace ZXK.LouDiXvMuNiu
|
|||||||
}
|
}
|
||||||
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
|
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
|
||||||
{
|
{
|
||||||
List<GameObject> tempToolArray = NiuSceneMng._Instance.GetNeedClickTools(obj);
|
NiuSceneMng._Instance.GetNeedClickTools(obj);
|
||||||
NiuSceneMng._Instance.OnlyShowBTGeo(tempToolArray.ToArray());
|
NiuSceneMng._Instance.OnlyShowBTGeo(NiuSceneMng._Instance._CurStepUseBtDic[true].ToArray());
|
||||||
}
|
}
|
||||||
else if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
|
else if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
|
||||||
{
|
{
|
||||||
@ -388,8 +388,8 @@ namespace ZXK.LouDiXvMuNiu
|
|||||||
{
|
{
|
||||||
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
|
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
|
||||||
{
|
{
|
||||||
List<GameObject> tempToolArray = NiuSceneMng._Instance.GetNeedClickTools(obj);
|
NiuSceneMng._Instance.GetNeedClickTools(obj);
|
||||||
NiuSceneMng._Instance.OnlyShowBTGeo(tempToolArray.ToArray());
|
NiuSceneMng._Instance.OnlyShowBTGeo(NiuSceneMng._Instance._CurStepUseBtDic[true].ToArray());
|
||||||
}
|
}
|
||||||
else if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
|
else if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user