胚胎移植准备工作移到实验室完成
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@ -5108,7 +5108,7 @@
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"SoundPath": "N085",
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"VideoPath": "",
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"TimelineLength": 380,
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"CameraDefaultTR": "0.6985517_-1.943251_-1.70315|8.430001_0.7800003_0",
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"CameraDefaultTR": "0.9437199_-2.559436_39.45013|20.995_0.1950044_0",
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"CameraNearTR": "",
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"CameraNearTR2": "",
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"QNextNum": 198,
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@ -5134,7 +5134,7 @@
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"SoundPath": "N086",
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"VideoPath": "",
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"TimelineLength": 390,
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"CameraDefaultTR": "0.6985517_-1.943251_-1.70315|8.430001_0.7800003_0",
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"CameraDefaultTR": "0.9437199_-2.559436_39.45013|20.995_0.1950044_0",
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"CameraNearTR": "",
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"CameraNearTR2": "",
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"QNextNum": 199,
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@ -5160,7 +5160,7 @@
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"SoundPath": "N087",
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"VideoPath": "",
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"TimelineLength": 390,
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"CameraDefaultTR": "0.6985517_-1.943251_-1.70315|8.430001_0.7800003_0",
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"CameraDefaultTR": "0.9437199_-2.559436_39.45013|20.995_0.1950044_0",
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"CameraNearTR": "",
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"CameraNearTR2": "",
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"QNextNum": 200,
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@ -5186,7 +5186,7 @@
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"SoundPath": "N088",
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"VideoPath": "",
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"TimelineLength": 180,
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"CameraDefaultTR": "0.6985517_-1.943251_-1.70315|8.430001_0.7800003_0",
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"CameraDefaultTR": "0.9437199_-2.559436_39.45013|20.995_0.1950044_0",
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"CameraNearTR": "",
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"CameraNearTR2": "",
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"QNextNum": 202,
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@ -398,6 +398,24 @@ namespace ZXK.LouDiXvMuNiu
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else if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTYZ))
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{
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SetTimeLineCtrl(curObj, previousObj, _PTYZTimeLineClip, 0);
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if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
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{//如果训练模式下,物品展示时显示物品
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if (curObj.ThreeTaskName == ConstCtrl.ThreeTaskName_PrepareGeo)
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{
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GameObject bhyGeoTemp = UtilitiesMng.GetGeoByName(_toolContain, "保护液", true);
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bhyGeoTemp.transform.localPosition = new Vector3(-0.0822f, 0.396500051f, 0.00615262985f);
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bhyGeoTemp.transform.localRotation = new Quaternion(0,0.707106829f,0.707106829f,0);
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GameObject ptygeoTemp = UtilitiesMng.GetGeoByName(_toolContain, "胚胎液", true);
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ptygeoTemp.transform.localPosition = new Vector3(-0.0820000023f, 0.396499991f, -0.0887999982f);
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ptygeoTemp.transform.localRotation = new Quaternion(0, 0.707106829f, 0.707106829f, 0);
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GameObject ksqgeoTemp = UtilitiesMng.GetGeoByName(_toolContain, "凯苏枪", true);
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ksqgeoTemp.transform.localPosition = new Vector3(0.25999999f, 0.409000009f, 0.381999999f);
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ksqgeoTemp.transform.localRotation = new Quaternion(-0.00385814067f, 0.707096279f, 0.00385814067f, 0.707096279f);
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GameObject blxggeoTemp = UtilitiesMng.GetGeoByName(_toolContain, "玻璃细管", true);
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blxggeoTemp.transform.localPosition = new Vector3(0.221799999f, 0.400900006f, -0.0782999992f);
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blxggeoTemp.transform.localRotation = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
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}
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}
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}
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else if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_YYZD))
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{
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