适配webgl平台
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@ -109,7 +109,7 @@ namespace ZXK.LouDiXvMuNiu
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for (int i = 0; i < _niuDataArray.Count; i++)
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for (int i = 0; i < _niuDataArray.Count; i++)
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{
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{
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if (string.IsNullOrEmpty(_niuDataArray[i].TaskName)) continue;
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if (string.IsNullOrEmpty(_niuDataArray[i].TaskName)|| _niuDataArray[i].ThreeTaskName==ConstCtrl.ThreeTaskName_PeoplePlan) continue;
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curstep = _niuDataArray[i];
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curstep = _niuDataArray[i];
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if (i == _niuDataArray.Count - 1)
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if (i == _niuDataArray.Count - 1)
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{
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{
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@ -61,15 +61,8 @@ namespace ZXK.LouDiXvMuNiu
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{
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{
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if (!CheckInfo()) return;
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if (!CheckInfo()) return;
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Queue<string[]> scoreQueue = GameManager.Instance._DataNiuHandler.GetExamScore();
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Queue<string[]> scoreQueue = GameManager.Instance._DataNiuHandler.GetExamScore();
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#if UNITY_WEBGL
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#if UNITY_EDITOR || UNITY_STANDALONE
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string systemTypeName = GameManager.Instance._CurModelType;
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string fileName = "实训成绩单_牛的胚胎移植.pdf";
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PDFGreadeManager.Instance.GreatePDFWeb(fileName
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, systemTypeName
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, scoreQueue
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, GameManager.Instance._StudentName
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, GameManager.Instance._StudentNumber);
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#else
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string savePath = CG.UTility.FolderBrowserHelper.GetPathFromWindowsExplorer();
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string savePath = CG.UTility.FolderBrowserHelper.GetPathFromWindowsExplorer();
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if (!string.IsNullOrEmpty(savePath))
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if (!string.IsNullOrEmpty(savePath))
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{
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{
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@ -87,6 +80,14 @@ namespace ZXK.LouDiXvMuNiu
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() => { FolderBrowserHelper.OpenFolder(filePath); });
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() => { FolderBrowserHelper.OpenFolder(filePath); });
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});
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});
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}
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}
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#elif UNITY_WEBGL
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string systemTypeName = GameManager.Instance._CurModelType;
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string fileName = "实训成绩单_牛的胚胎移植.pdf";
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PDFGreadeManager.Instance.GreatePDFWeb(fileName
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, systemTypeName
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, scoreQueue
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, GameManager.Instance._StudentName
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, GameManager.Instance._StudentNumber);
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#endif
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#endif
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});
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});
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ShowScore(GameManager.Instance._DataNiuHandler.GetExamScore());
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ShowScore(GameManager.Instance._DataNiuHandler.GetExamScore());
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@ -148,10 +148,10 @@ namespace CG.UTility
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/// </summary>
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/// </summary>
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/// <param name="dialogtitle">打开对话框的标题</param>
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/// <param name="dialogtitle">打开对话框的标题</param>
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/// <returns>所选文件夹路径</returns>
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/// <returns>所选文件夹路径</returns>
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#if UNITY_WEBGL
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#if UNITY_EDITOR || UNITY_STANDALONE
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private
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#else
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public
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public
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#elif UNITY_WEBGL
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private
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#endif
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#endif
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static string GetPathFromWindowsExplorer(string dialogtitle = "请选择下载路径")
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static string GetPathFromWindowsExplorer(string dialogtitle = "请选择下载路径")
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{
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{
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@ -188,10 +188,10 @@ namespace CG.UTility
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/// 打开目录
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/// 打开目录
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/// </summary>
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/// </summary>
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/// <param name="path">将要打开的文件目录</param>
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/// <param name="path">将要打开的文件目录</param>
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#if UNITY_WEBGL
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#if UNITY_EDITOR || UNITY_STANDALONE
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private
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#else
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public
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public
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#elif UNITY_WEBGL
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private
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#endif
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#endif
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static void OpenFolder(string path)
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static void OpenFolder(string path)
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{
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{
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