1.10号写的这个机位未切换的情况点击【近距离视角】切换了机位
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@ -1045,7 +1045,7 @@ namespace ZXK.LouDiXvMuNiu
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/// <summary>
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/// <summary>
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/// 设置摄像机为近距离视角
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/// 设置摄像机为近距离视角
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/// </summary>
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/// </summary>
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private void CameraSetNear2TR(NiuData obj)
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public void CameraSetNear2TR(NiuData obj)
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{
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{
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if (string.IsNullOrEmpty(obj.CameraNearTR2)) return;
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if (string.IsNullOrEmpty(obj.CameraNearTR2)) return;
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try
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try
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@ -76,8 +76,14 @@ namespace ZXK.LouDiXvMuNiu
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{
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{
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if (isOn)
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if (isOn)
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{
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{
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NiuData curStep = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value;
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NiuData curStep = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value;
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NiuSceneMng._Instance.CameraSetNearTR(curStep);
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if (NiuSceneMng._Instance._IsPlayAnm&&!string.IsNullOrEmpty(curStep.CameraNearTR2))
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{//正在播放动画并且拥有第二个视角,则切换到第二个近距离视角
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NiuSceneMng._Instance.CameraSetNear2TR(curStep);
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}
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else {
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NiuSceneMng._Instance.CameraSetNearTR(curStep);
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}
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}
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}
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});
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});
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_creatCameraTR.onClick.AddListener(() =>
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_creatCameraTR.onClick.AddListener(() =>
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