展示时间提示时间修改

This commit is contained in:
丛刚 2025-02-26 16:01:58 +08:00
parent c282a5c58b
commit 0180f1a3e1
5 changed files with 230 additions and 74 deletions

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@ -307,11 +307,11 @@ RectTransform:
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View File

@ -15,6 +15,8 @@ namespace ZXK.LouDiXvMuNiu
public class ShowTitleUIPrefab : UIBase public class ShowTitleUIPrefab : UIBase
{ {
private AudioEffectCtrl _audioClipCtrl = null; private AudioEffectCtrl _audioClipCtrl = null;
private bool _playAuding = false;
private Action _finishCallback = null;
protected override void Awake() protected override void Awake()
{ {
base.Awake(); base.Awake();
@ -25,13 +27,15 @@ namespace ZXK.LouDiXvMuNiu
} }
public void SetTextAudMsg(string content, string audName,Action callback = null) public void SetTextAudMsg(string content, string audName,Action callback = null)
{ {
Sequence sequence = DOTween.Sequence(); // Sequence sequence = DOTween.Sequence();
sequence.Append(transform.GetComponent<CanvasGroup>().DOFade(1.0f, 0.5f)) // sequence.Append(transform.GetComponent<CanvasGroup>().DOFade(1.0f, 0.2f))
.Append(transform.GetComponent<CanvasGroup>().DOFade(0.0f, 0.5f).SetDelay(1.0f).OnComplete(()=> { // .Append(transform.GetComponent<CanvasGroup>().DOFade(0.0f, 0.2f).SetDelay(1.5f).OnComplete(()=> {
if (callback != null) callback(); // if (callback != null) callback();
Destroy(gameObject); // Destroy(gameObject);
})); // }));
if (callback != null)
_finishCallback = callback;
transform.GetComponent<CanvasGroup>().DOFade(1.0f, 0.2f);
Text textTemp = transform.Find("TxtBG/Text").GetComponent<Text>(); Text textTemp = transform.Find("TxtBG/Text").GetComponent<Text>();
if (UtilitiesMng.GetTransCharNum(content) > 68) if (UtilitiesMng.GetTransCharNum(content) > 68)
{ {
@ -50,8 +54,22 @@ namespace ZXK.LouDiXvMuNiu
{ {
GetComponent<AudioSource>().clip = clip; GetComponent<AudioSource>().clip = clip;
GetComponent<AudioSource>().Play(); GetComponent<AudioSource>().Play();
_playAuding = true;
} }
}); });
} }
private void Update()
{
if (_playAuding)
{
if (!GetComponent<AudioSource>().isPlaying)
{
_finishCallback?.Invoke();
GetComponent<CanvasGroup>().DOFade(0.0f, 0.2f);
Destroy(gameObject);
}
}
}
} }
} }

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