184 lines
6.7 KiB
HTML
Raw Normal View History

2025-01-02 12:15:45 +08:00
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>虚拟实验 | {{{ PRODUCT_NAME }}}</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=1280 height=720></canvas>
<div id="unity-loading-bar">
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">{{{ PRODUCT_NAME }}}</div>
</div>
</div>
<script src="./TemplateData/js/jquery-1.10.2.min.js"></script>
<script src="./TemplateData/js/jspdf.min.js"></script>
<script src="./TemplateData/js/jspdf.plugin.autotable.js"></script>
<script src="./TemplateData/js/faker.min.js"></script>
<script src="./TemplateData/font/font.js"></script>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
var config = {
dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
streamingAssetsUrl: "StreamingAssets",
companyName: {{{ JSON.stringify(COMPANY_NAME) }}},
productName: {{{ JSON.stringify(PRODUCT_NAME) }}},
productVersion: {{{ JSON.stringify(PRODUCT_VERSION) }}},
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
canvas.className = "unity-mobile";
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
canvas.style.width = "1280px";
canvas.style.height = "720px";
}
function LoadTextPDF(name, reportdata) {
reportdata = (reportdata.replace(/<(.|\n)*?>/g, '') || ' ')
.replace(/&lt;/g, '<')
.replace(/&gt;/g, '>');
reportdata = JSON.parse(reportdata)
/*
console.log("LoadTextPDFJSON:"+reportdata);
for (var i = 0; i < reportdata.length; i++) {
for (var j = 0; j < reportdata[i].length; j++) {
console.log(reportdata[i][j]);
}
}
*/
var rows = reportdata.length-5;
var cols = reportdata[0].length;
var twoDArray = [];
for (var i = 0; i < rows; i++) {
twoDArray[i] = [];
for (var j = 0; j < cols; j++) {
console.log("i"+i+"J"+j+"rows"+rows+"cols"+cols+"reportdata[i+5][j]:"+reportdata[i+5][j]);
twoDArray[i][j] = reportdata[i+5][j];
}
}
var body = twoDArray;
var doc = new jsPDF('p', 'pt');
doc.addFileToVFS('pingfang.ttf', moo);
doc.addFont('pingfang.ttf', 'custom', 'normal');
doc.setFont('custom');
doc.setFontSize(16);
doc.text(reportdata[0][0], 230, 20);
doc.setFontSize(14);
doc.text(reportdata[1][0], 20, 50);
doc.setFontSize(12);
doc.text(reportdata[2][0], 40, 80);
doc.text(reportdata[2][1], 170, 80);
doc.text(reportdata[2][2], 370, 80);
doc.text(reportdata[2][3], 470, 80);
doc.setFontSize(14);
doc.text(reportdata[3][0], 20, 110);
doc.setFontSize(12);
doc.autoTable({
columns: [
{ header: '考核环节', dataKey: 'link' },
{ header: '考核点', dataKey: 'point' },
{ header: '总分', dataKey: 'total' },
{ header: '实际得分', dataKey: 'actualscore' }
],
styles: { font: 'custom' },
startY: 130,
body: body });
doc.save(name);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>